7.50 Public Beta 4 now available

[quote][b]How Do I Take Part in the Public Beta?[/b] Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405396]risks and rules involved[/url], we ask all interested players to [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> [url=https://steamcommunity.com/games/392160/announcements/detail/4485117301459255318]Find out more about the "Flight Mode Update" and the current Public Beta.[/url] [h2]7.50 Public Beta 4 Changelog[/h2] ([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.50 changelog overview) [list][*]Added requirement for Wide Area Sensor Array to future Build Defence Station generic missions (new feature in 7.50). [*]Added more new gravidar modes (new feature in 7.50). [*]Added stardust intensity setting for accessibility. [*]Added support for -nomods command line parameter. [*]Improved behaviour of complex fleets moving between sectors. [*]Improved travel mode usage of wingmen in player-led formations. [*]Improved coasting after boost with Flight Assist off. [*]Improved braking with Flight Assist off (problem introduced in 7.50). [*]Improved several issues with small ships undocking from carriers with interior dock areas (problem introduced in 7.50). [*]Improved several cases of small and medium ships colliding with attack targets (problem introduced in 7.50). [*]Improved ship handling by reducing maximum acceleration impact of full cargo hold. [*]Improved readability of Initialising message when starting or loading game. [*]Improved rendering of checkbox, dropdown and flowchart UI elements. [*]Fixed Quettanauts offering Criminal Mass Traffic missions that cannot be completed. [*]Fixed Trading Lessons mission of Avarice story not completing. [*]Fixed ALI Expedition Ship sometimes wandering away from gate in combat during Making Connections mission of Boron story. [*]Fixed case of missing Dagobas Lahubasis Yorilos III in space suit during Trade Obstruction mission of Avarice story. [*]Fixed case of missing Fau t'Nnt during End of Terrorism mission of Split story. [*]Fixed case in which player-owned ship could be destroyed when docking after High-Tech Hold-Up mission of Pirate story. [*]Fixed player being unable to assign NPCs to Yaki story ships with cover ability (problem introduced in 7.50). [*]Fixed inaccurate beam turrets and improved general weapon accuracy. [*]Fixed incorrect dock position when docking at certain launch tube docks in reverse. [*]Fixed various problems with ships undocking from launch tubes. [*]Fixed fleet auxiliary ships servicing capital ships that are also their subordinates sometimes becoming unresponsive indefinitely. [*]Fixed police belonging to player faction chasing troublemakers to other sectors. [*]Fixed stations becoming hostile when collecting cargo dropped by docked player ships. [*]Fixed Teuta ships sometimes not finding salvage in scrap fields. [*]Fixed player-owned crew sometimes bailing into escape pods. [*]Fixed subordinates of replacements not updating their default order (new feature in 7.50). [*]Fixed ships rotating indefinitely after losing all engines (problem introduced in 7.50). [*]Fixed station construction resetting blacklist and fight rule settings (problem introduced in 7.50). [*]Fixed game start description texts being cut-off under certain circumstances. [*]Fixed position of signal leak indicators when UI Scale is not 1.0. [*]Fixed cases of a wrong save being loaded on quickload (problem introduced in 7.50). [*]Fixed several causes of crashes. [/list]