[quote][b]How Do I Take Part in the Public Beta?[/b]
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405396]risks and rules involved[/url], we ask all interested players to [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote]
--> [url=https://steamcommunity.com/games/392160/announcements/detail/4485117301459255318]Find out more about the "Flight Mode Update" and the current Public Beta.[/url]
[h2]7.50 Public Beta 4 Changelog[/h2]
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.50 changelog overview)
[list][*]Added requirement for Wide Area Sensor Array to future Build Defence Station generic missions (new feature in 7.50).
[*]Added more new gravidar modes (new feature in 7.50).
[*]Added stardust intensity setting for accessibility.
[*]Added support for -nomods command line parameter.
[*]Improved behaviour of complex fleets moving between sectors.
[*]Improved travel mode usage of wingmen in player-led formations.
[*]Improved coasting after boost with Flight Assist off.
[*]Improved braking with Flight Assist off (problem introduced in 7.50).
[*]Improved several issues with small ships undocking from carriers with interior dock areas (problem introduced in 7.50).
[*]Improved several cases of small and medium ships colliding with attack targets (problem introduced in 7.50).
[*]Improved ship handling by reducing maximum acceleration impact of full cargo hold.
[*]Improved readability of Initialising message when starting or loading game.
[*]Improved rendering of checkbox, dropdown and flowchart UI elements.
[*]Fixed Quettanauts offering Criminal Mass Traffic missions that cannot be completed.
[*]Fixed Trading Lessons mission of Avarice story not completing.
[*]Fixed ALI Expedition Ship sometimes wandering away from gate in combat during Making Connections mission of Boron story.
[*]Fixed case of missing Dagobas Lahubasis Yorilos III in space suit during Trade Obstruction mission of Avarice story.
[*]Fixed case of missing Fau t'Nnt during End of Terrorism mission of Split story.
[*]Fixed case in which player-owned ship could be destroyed when docking after High-Tech Hold-Up mission of Pirate story.
[*]Fixed player being unable to assign NPCs to Yaki story ships with cover ability (problem introduced in 7.50).
[*]Fixed inaccurate beam turrets and improved general weapon accuracy.
[*]Fixed incorrect dock position when docking at certain launch tube docks in reverse.
[*]Fixed various problems with ships undocking from launch tubes.
[*]Fixed fleet auxiliary ships servicing capital ships that are also their subordinates sometimes becoming unresponsive indefinitely.
[*]Fixed police belonging to player faction chasing troublemakers to other sectors.
[*]Fixed stations becoming hostile when collecting cargo dropped by docked player ships.
[*]Fixed Teuta ships sometimes not finding salvage in scrap fields.
[*]Fixed player-owned crew sometimes bailing into escape pods.
[*]Fixed subordinates of replacements not updating their default order (new feature in 7.50).
[*]Fixed ships rotating indefinitely after losing all engines (problem introduced in 7.50).
[*]Fixed station construction resetting blacklist and fight rule settings (problem introduced in 7.50).
[*]Fixed game start description texts being cut-off under certain circumstances.
[*]Fixed position of signal leak indicators when UI Scale is not 1.0.
[*]Fixed cases of a wrong save being loaded on quickload (problem introduced in 7.50).
[*]Fixed several causes of crashes.
[/list]