[quote][b]How Do I Take Part in the Public Beta?[/b]
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405396]risks and rules involved[/url], we ask all interested players to [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote]
--> [url=https://steamcommunity.com/games/392160/announcements/detail/4485117301459255318]Find out more about the "Flight Mode Update" and the current Public Beta.[/url]
[h2]7.50 Public Beta 2 Changelog[/h2]
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.50 changelog overview)
[list][*][b]New Feature:[/b]: Lost ship replacement option.
[*][b]New Feature:[/b]: Radar station module.
[*]Added voice feedback when engines on player ship fail due to damage.
[*]Improved Supply Factory generic mission to filter out stations which don't have relevant wares to be stocked.
[*]Improved ships undocking from carriers at high speed.
[*]Improved autopilot behaviour when approaching highways after warping through gate.
[*]Improved camera and sound behaviour in Live Stream View.
[*]Improved viewing angle on gravidar to make far-away objects more visible (new feature in 7.50).
[*]Improved gravidar readability in bright environments.
[*]Fixed freeze when using autopilot on superhighway gate or mission contact when close to station (problem introduced in 7.50).
[*]Fixed Explore targeting jump gate or superhighway entrance to undiscovered sector not working (problem introduced in 7.50).
[*]Fixed anomalies acting more strongly than usual when player is in travel mode (problem introduced in 7.50).
[*]Fixed fleet subordinates that are unable to attack becoming unresponsive to being attacked (problem introduced in 7.50).
[*]Fixed unresponsive ships in very busy locations under certain circumstances.
[*]Fixed trade ships stuck waiting for trade operation to complete.
[*]Fixed trade amounts sometimes being reported as negative or excessively large while ships are about to complete trade operation.
[*]Fixed turrets resuming fire on non-hostile targets if hostilities ceased while turrets were disarmed.
[*]Fixed Shady Guy characters sometimes not existing in base game sectors if DLC was installed.
[*]Fixed crew appearance on nearby ships sometimes being randomised between comms sessions.
[*]Fixed temporarily incorrect display of seller cargo status while goods are en route to buyer.
[*]Fixed being unable to control buy offers for Advanced Composites and Plasma Conductors in Plan Build menu (new feature in 7.50).
[*]Fixed station modules not being shown in Encyclopedia under certain circumstances.
[*]Fixed keyboard and controller not working when returning to Start Menu (problem introduced in 7.50).
[*]Fixed several causes of crashes.[/list]