7.50 Public Beta 2 now available

[quote][b]How Do I Take Part in the Public Beta?[/b] Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405396]risks and rules involved[/url], we ask all interested players to [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> [url=https://steamcommunity.com/games/392160/announcements/detail/4485117301459255318]Find out more about the "Flight Mode Update" and the current Public Beta.[/url] [h2]7.50 Public Beta 2 Changelog[/h2] ([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.50 changelog overview) [list][*][b]New Feature:[/b]: Lost ship replacement option. [*][b]New Feature:[/b]: Radar station module. [*]Added voice feedback when engines on player ship fail due to damage. [*]Improved Supply Factory generic mission to filter out stations which don't have relevant wares to be stocked. [*]Improved ships undocking from carriers at high speed. [*]Improved autopilot behaviour when approaching highways after warping through gate. [*]Improved camera and sound behaviour in Live Stream View. [*]Improved viewing angle on gravidar to make far-away objects more visible (new feature in 7.50). [*]Improved gravidar readability in bright environments. [*]Fixed freeze when using autopilot on superhighway gate or mission contact when close to station (problem introduced in 7.50). [*]Fixed Explore targeting jump gate or superhighway entrance to undiscovered sector not working (problem introduced in 7.50). [*]Fixed anomalies acting more strongly than usual when player is in travel mode (problem introduced in 7.50). [*]Fixed fleet subordinates that are unable to attack becoming unresponsive to being attacked (problem introduced in 7.50). [*]Fixed unresponsive ships in very busy locations under certain circumstances. [*]Fixed trade ships stuck waiting for trade operation to complete. [*]Fixed trade amounts sometimes being reported as negative or excessively large while ships are about to complete trade operation. [*]Fixed turrets resuming fire on non-hostile targets if hostilities ceased while turrets were disarmed. [*]Fixed Shady Guy characters sometimes not existing in base game sectors if DLC was installed. [*]Fixed crew appearance on nearby ships sometimes being randomised between comms sessions. [*]Fixed temporarily incorrect display of seller cargo status while goods are en route to buyer. [*]Fixed being unable to control buy offers for Advanced Composites and Plasma Conductors in Plan Build menu (new feature in 7.50). [*]Fixed station modules not being shown in Encyclopedia under certain circumstances. [*]Fixed keyboard and controller not working when returning to Start Menu (problem introduced in 7.50). [*]Fixed several causes of crashes.[/list]