6/28 Patch Notes

Ultra Strikers Patch Notes - June 28th, 2024 [list][*]Offside [/*][list][*]Enemies in the spawn room are not considered for offsides checks [/*][*]Teammates on the friendly half of the field are never considered offsides. [/*][*]Full Offsides Rules:  [/*][list][*]A "receiver" is a teammate that a ball carrier can pass to. [/*][*]A teammate is always an eligible receiver if they are on your team's side of the field. [/*][*]Passing the ball backwards (towards your team's side of the field) is always allowed. [/*][*]Dead players and players in their team's spawn rooms are not considered "on-field." [/*][*]On the enemy side of the field, a forward pass is only eligible if there is at least one on-field enemy positioned farther down the field than the potential receiver. [/*][/list][*]These changes are intended to make offsides occur less frequently and enable more offensive play compared to before, while still preventing scenarios where a player can simply pass the ball down the full field to a teammate [/*][/list][*]Throw  [/*][list][*]Starts stronger and charges to full in 2 seconds. [/*][*]This change enables more faster paced play and more scoring potential [/*][/list][*]Punt [/*][list][*]Reduced horizontal punt spread and removed vertical punt spread. [/*][*]This change enables punt to function more consistently as a clearing mechanic [/*][/list][*]On Fire [/*][list][*]The On Fire health bonus no longer heals players to their max health in all instances. It will heal the max health - old max health of a player.  [/*][*]Made to improve game balance [/*][/list][*]Goal ambience SFX removed. [/*][list][*]We ‘heard’ your feedback on this one, fixed! :) [/*][/list][*]Reduced volume of player voicelines. [/*][list][*]Same thing as above! [/*][/list][/list]Fixes [list][*]Fixed an issue where players could take damage during the goal cam. [/*][*]Fixed an issue where offsides were not reset when an enemy player went from causing offsides to not causing offsides. [/*][*]Fixed an issue where punting the ball would also use your special ability in the Practice Range.  [/*][*]Fixed an issue where the ball throwing animation could play if you tried to throw right after losing the ball [/*][*]Fixed an issue where the rocket launcher could become wire-frame mid match. [/*][*]Fixed an issue where ability UI would display incorrect cooldown amount if it was hidden and then re-shown while a cooldown was in progress (e.g. by opening the scoreboard or pause menu). [/*][*]Fixed an issue where players could not pick the Hornet loadout in the Practice Range.  [/*][/list] Thanks for your feedback, keep it coming in the Discord! Hope you enjoy