Ultra Strikers Patch Notes - June 28th, 2024
[list][*]Offside
[/*][list][*]Enemies in the spawn room are not considered for offsides checks
[/*][*]Teammates on the friendly half of the field are never considered offsides.
[/*][*]Full Offsides Rules:
[/*][list][*]A "receiver" is a teammate that a ball carrier can pass to.
[/*][*]A teammate is always an eligible receiver if they are on your team's side of the field.
[/*][*]Passing the ball backwards (towards your team's side of the field) is always allowed.
[/*][*]Dead players and players in their team's spawn rooms are not considered "on-field."
[/*][*]On the enemy side of the field, a forward pass is only eligible if there is at least one on-field enemy positioned farther down the field than the potential receiver.
[/*][/list][*]These changes are intended to make offsides occur less frequently and enable more offensive play compared to before, while still preventing scenarios where a player can simply pass the ball down the full field to a teammate
[/*][/list][*]Throw
[/*][list][*]Starts stronger and charges to full in 2 seconds.
[/*][*]This change enables more faster paced play and more scoring potential
[/*][/list][*]Punt
[/*][list][*]Reduced horizontal punt spread and removed vertical punt spread.
[/*][*]This change enables punt to function more consistently as a clearing mechanic
[/*][/list][*]On Fire
[/*][list][*]The On Fire health bonus no longer heals players to their max health in all instances. It will heal the max health - old max health of a player.
[/*][*]Made to improve game balance
[/*][/list][*]Goal ambience SFX removed.
[/*][list][*]We ‘heard’ your feedback on this one, fixed! :)
[/*][/list][*]Reduced volume of player voicelines.
[/*][list][*]Same thing as above!
[/*][/list][/list]Fixes
[list][*]Fixed an issue where players could take damage during the goal cam.
[/*][*]Fixed an issue where offsides were not reset when an enemy player went from causing offsides to not causing offsides.
[/*][*]Fixed an issue where punting the ball would also use your special ability in the Practice Range.
[/*][*]Fixed an issue where the ball throwing animation could play if you tried to throw right after losing the ball
[/*][*]Fixed an issue where the rocket launcher could become wire-frame mid match.
[/*][*]Fixed an issue where ability UI would display incorrect cooldown amount if it was hidden and then re-shown while a cooldown was in progress (e.g. by opening the scoreboard or pause menu).
[/*][*]Fixed an issue where players could not pick the Hornet loadout in the Practice Range.
[/*][/list]
Thanks for your feedback, keep it coming in the Discord! Hope you enjoy