5.1.0602

The Dawning Clocks Of Time

A classic story of love, war and betrayal on an intergalatic scale. A epic turn based RPG with both sandbox and linear story progression. Take up arms with energy and exciting weapons and skills for the battle of the ages, who will decide the fate for all of humanity?

[b]We proudly present the 5.1.0602 patch![/b] [b]This release includes the new UI overhaul and menus![/b] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41113431/d8ba16f036f100d5b84434a0ee8b3564701b74a1.jpg[/img] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41113431/1dc042e8429e049904943ea9999e9347ac0a3b13.jpg[/img] Along with new interface, we have heavily improved the Rune Grid and Synthesis Grids, that now have an animated background, no more map transfer bug and indicators above the Runes, making it easier to decide what pathway to travel when you first play. [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41113431/b3ce35117043f120f63326d3d217162021c397ed.jpg[/img] [b]You can now also choose between Normal and Easy difficulty modes when starting a new game. Easy mode will start you off with 40 Space and Time Relics so that you can get an early advantage of upgrades and win against enemies easier.[/b] [b]We have also added a 'Windowed Mode' checkbox to start the game in a window on the launcher, along with 'Performance Mode' for PC's that do not meet the system requirements, or if that computer experiences slowdowns playing The Dawning Clocks of Time. This disables post-processing. This mode will automatically turn on if your computer does not meet the system requirements.[/b] [b]Along with those updates, we've fixed and improved;[/b] [b]-Fixed an exception crash when summoning Pluto for the first time in the New England cutscene, which could prevent further progression past that point.[/b] [b]-Fixed a crash with Summon Pluto and changed behaviour of his animation after first time use. It will always deal the same damage and animation of the planet variation 2 as the math was bugged before. -Fixed a crash with Alex and Markus Twin Strike. It will now no longer be used twice in the same turn, but will deal the same damage. -Added missing overlay of mushrooms in Blue Moon, as they have been missing since inital release.[/b] -Fixed a crash with Kate's Childhood Home Scene. -Increased the internal resolution of the game by a factor of 1.5. -New dramatic Aether introduction and cinematic that was cut from the original game, Now more tense as an opening with changes to it's presentation. -A sound will now play when you pick up items or Time and Space relics. -The information window at the top of the screen is now much less intrusive than before and has a better design. -Character portraits will now fade in instead of just appearing. -Fixed the Rune Grid transition bug where Sven could be seen when exiting. -Fixed a bug where special effects would be turned on even though you turned it off. -All the main characters now have full-body portraits when viewing them on Status from the menu. -Improved bitmap handling, resulting in faster rendering. -Chariot's cursor for menus is now animated. -There's a new icon for save games in the menu. -Fixed a graphical bug with Biggs animation frames that has existed since initial release. -Reduced Proximity Sensor events. -Added a Here Icon for the Termi in Sanctuary City. -Fixed Missile Launcher damage and operation. -Added indicators for Mini-map across most areas of the game. -Added Critters in Blue Moon. -Many more bug fixes.