31/07/2015 (b) - Fixes for your weekend!

Colonial Conquest

Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's.

Hello again, So, there's a second build for today, with others nice things for improve your game experience Version 1.150731b ---------------- - Random Events : LocalRevolt cannot happen anymore on a supply center; - Random Events : GeneralUprising cannot happen anymore on a supply center or home regions; - AI : AI was not reactive to peace, it's now possible to make peace with an AI for 1 year through Economic Help; - Traductions : Fix game strings - MessageBox : located strings - MoveForces : new slider handles for Army & Navy moves for adjacent regions move : it is now possible to first choose Army to make a ground move, or to first choose Navy to make a sea move (with army onboard). - WarReport : Fixes on color lines. Flags on Defense lines are ok - Sounds : fixed little crackling sound and sound combinations For remind, the other things of the day Version 1.150731 ---------------- - Animation Fixes to avoid Freezes during animation turn - Connections fixed for regions Mongolia, Persia, Arabia, Greece, Western Mediterranea (sorry, but your old game saves won't have the fixes, it's good for new games) - Game Scene : M Key = move order shortcut, then second press on M Key = cancel of moveOrder command - Log of gameInfos at SplashScreen ("output_log.txt") for all users (help debug process) Have a nice weekend !