Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's.
Hello again,
So, there's a second build for today, with others nice things for improve your game experience
Version 1.150731b
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- Random Events : LocalRevolt cannot happen anymore on a supply center;
- Random Events : GeneralUprising cannot happen anymore on a supply center or home regions;
- AI : AI was not reactive to peace, it's now possible to make peace with an AI for 1 year through Economic Help;
- Traductions : Fix game strings
- MessageBox : located strings
- MoveForces : new slider handles for Army & Navy moves for adjacent regions move : it is now possible to first choose Army to make a ground move, or to first choose Navy to make a sea move (with army onboard).
- WarReport : Fixes on color lines. Flags on Defense lines are ok
- Sounds : fixed little crackling sound and sound combinations
For remind, the other things of the day
Version 1.150731
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- Animation Fixes to avoid Freezes during animation turn
- Connections fixed for regions Mongolia, Persia, Arabia, Greece, Western Mediterranea (sorry, but your old game saves won't have the fixes, it's good for new games)
- Game Scene : M Key = move order shortcut, then second press on M Key = cancel of moveOrder command
- Log of gameInfos at SplashScreen ("output_log.txt") for all users (help debug process)
Have a nice weekend !