3.23.2.0 Update Notes

Unturned

You're a survivor in the zombie infested ruins of society, and must work with your friends and forge alliances to remain among the living.

[h1]Changelog:[/h1] [b]Added[/b] [list] [*]Option to use the classic crosshair shape. [*]"Manual Object Culling" volume type which replaces/improves old per-object-asset LOD area settings. [*]Instantiated_Item_Name_Override and Instantiated_Attachment_Name_Override options to simplify workarounds for animation component. [*]Exclude_From_Culling_Volumes [bool] option for objects. [*]Exclude_From_Level_Batching [bool] option for objects and trees. [*]"-DisableCullingVolumes" command-line flag. Not recommended. [*]"-UseLevelBatching=true/false" command-line option. [*]Valentine's day holiday condition for secret admirer note quest on Liberator. [*]Per-location option to hide from map UI. [/list] [b]Changed[/b] [list] [*]Improved and re-enabled batching of level objects and trees. [*]Assets with duplicate guid are now skipped during registration rather than assigning a new guid. [*]Use same collision height (2 meters) for all zombie types. [*]Slightly increase zombie vertical attack range by 0.1 meter. [*]Slide while standing on zombie's/animal's head. [*]Allow masks to work as underwater breathing apparatus with backpack. [*]Semi-auto repairing melee items play an impact sound. [*]Terrain tool weight target option can be used with auto foundation option. [/list] [b]Fixed[/b] [list] [*]Stereo not *playing* the tracks not installed on the server, rendering the change in the previous update pointless. [Thanks Timmy!] [*]Teleport animals that fall out of the map to a valid spawnpoint. [Thanks Toothy Deerryte!] [*]Pooled effects getting prematurely destroyed. [Thanks Gamingtoday093!] [*]Transparent pixels in supersampled screenshots. [Thanks Tiway!] [*]Some inconsistent skin/cosmetic emissive intensity values. [Thanks diddlyono!] [*]Animal collider not getting disabled on server. [Thanks surv0013!] [*]Misaligned UVs on player/zombie ragdoll neck. [Thanks Toothy Deerryte!] [*]Extremely small network positions off by one. [Thanks Gamingtoday093!] [*]Some inconsistencies when enabling/disabling crosshair. [Thanks KarmaWSYD!] [*]Interior culling size of several objects. [*]Loading screen not appearing between clicking exit and reaching the main menu. [*]Legacy airdrop/location node conversion not assigning instance ID. [/list] [h1]Patch #1:[/h1] [b]Fixed[/b] [list] [*]Holiday object collision not disabled on server. [Thanks AdamDN!] [/list] [h1]Batching performance improvements:[/h1] This update should bring a noticeable performance increase on vanilla maps, and curated/modded maps too if/when the map creators opt-in. There was a similar update several years ago, but it had to be disabled because it used too much memory (RAM) for some players - actually reducing performance and/or crashing. According to the Steam hardware survey ~96% of players have 8+ GB of RAM now, so with some useful improvements it has been re-enabled. As a precaution it can be disabled by default on the backend if the update goes poorly, and you can disable it with this command-line option if necessary: -UseLevelBatching=false For more information there are two new articles intended for map developers: [url=https://github.com/SmartlyDressedGames/U3-Docs/blob/master/LevelBatching.md]Level Batching[/url] [url=https://github.com/SmartlyDressedGames/U3-Docs/blob/master/ManualObjectCulling.md]Manual Object Culling[/url] [img]{STEAM_CLAN_IMAGE}/6119952/e2d9bf8f6a7de27ac4a910459d60602498c97123.jpg[/img]