3.23.13.0 Update Notes

Unturned

You're a survivor in the zombie infested ruins of society, and must work with your friends and forge alliances to remain among the living.

[h1]Server Browser Upgrade[/h1] The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more! [img]{STEAM_CLAN_IMAGE}/6119952/1f3e734b9481ef341dda0aa0651e6e3fce887989.png[/img] [h1]Changelog[/h1] [b]Added[/b] [list] [*]New and improved server browser menus. [*]Allow_Freeform_Buildables [bool] option to gameplay config. [*]Priority_Over_Cosmetic [bool] option for clothing items. Override default NVG behavior. [*]Nightvision_Allowed_In_ThirdPerson [bool] option for NVGs. True for vanilla NVGs. [*]Date_Counter NPC condition for events that happen after a certain number of in-game days. [*]Food, water, and virus equivalents of health NPC reward type. [*]Event when admin uses freecam. [/list] [b]Removed[/b] [list] [*]"Matchmaking" menu. [/list] [b]Changed[/b] [list] [*]Increased nighttime brightness on all vanilla maps. [*]Detonators and Raw Explosives are available (rarely) in care packages. [*]1911, Maschinengewehr, Luger, and Determinator have been moved from care packages to militia spawns. [*]Placeable vehicles default to locked, if supported. [*]Editor levels list tooltip indicates whether file is from workshop or local copy. [*]Reduced main menu news feed header and title font sizes. [/list] [b]Fixed[/b] [list] [*]France Crusader shirt and pants metallic map corrupted. [Thanks Alpha-17!] [*]Players able to queue exiting the same group multiple times. [Thanks rube200!] [*]Lavaflow shader alpha behaving differently after engine update. [Thanks Flodo and Molt!] [*]NPCs able to sell locked vehicles that ordinarily can't be locked. [Thanks DerpyHoowes!] [*]Item prefab override missing in character menu after state update. [Thanks DerpyHoowes!] [*]Inconsistency in how item condition amount was counted in UI. [Thanks QERT2002!] [*]Adjust capitalization of server's input map name after loading. [Thanks BeetMacol!] [*]RegionList constructor allocation performance cost. [Thanks archie426!] [*]Server with -SkipAssets kicking players for missing assets. [Thanks rube200!] [/list] [h1]Map Updates[/h1] Renaxon has updated Arid several times recently with lots of new items, vehicles, and content: [img]{STEAM_CLAN_IMAGE}/6119952/09f445930900108959cabb952c1067b8659a9e42.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2683620106]Arid Changelog[/url] Animatic has completely remade the Kuwait city of Miral in a recent update: [img]{STEAM_CLAN_IMAGE}/6119952/3fffe94cdc91b0d30c9cd476bd34c76ee0d49588.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2483365750]Kuwait Changelog[/url]