3.10.1 "Pyxis" Update Released

Stellaris

Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.

[img]{STEAM_CLAN_IMAGE}/9703436/910c3cdec2636c2e7d187eb92ebfcb90dbce3df5.png[/img] Hi everyone! We have just released the 3.10.1 "Pyxis" update! This update is identical to the Steam Open Beta that we put up earlier this week, and includes a number of fixes as well as hotkeys for the Tabbed Outliner. I would like to take this opportunity to thank the Stellaris Community for their patience and bug reports. Without your help we would not have been able to address so many issues so quickly. Please keep on providing your bug reports and feedback. We are currently still investigating and fixing a number of other issues, and this will not be the last update to 3.10, including issues on MacOS, more bugfixes, and adding full customization to the Outliner. Please find the patch notes below: [h3]3.10.1 “Pyxis” Patch Notes[/h3] [expand type=details] [b]Improvements[/b] [list] [*] Added Ctrl+A/D shortcuts to cycle through outliner tabs. Also added Ctrl+Q/W/E/R to switch to specific tabs. Added tooltips for them. These tooltips are currently in English regardless of language setting [*] Clarified tooltip headers for governor traits. [/list] [b]Balance[/b] [list] [*] AI empires generated as part of the Common Ground and Hegemony origins now start with an additional Official to be assigned to the Federation [*] Blocked empire rulers and imperial heirs from getting the Planar Theorist trait [*] Commissioner subclass now increases stability from soldiers instead of providing additional soldier jobs [*] Decreased the chance for leaders to get common governor traits if they do not have a governor subclass or are not governing [*] Decreased the chance of leaders gaining job providing traits [*] Detail-Oriented has been updated to be a Destiny trait for Scholars, instead of a Veteran trait [*] Explorer subclass now has +1 Sensor Range [*] Halved the effects of the Politician trait [*] Having a Commander govern a planet or sector now provides soldier jobs [*] Increased the chances of the Prospector trait to fire. [*] Oppressive Autocracy now has the colony shelter building replace a colonist job with an enforcer job [*] Policies that increase leader starting level now greatly increase leader hiring cost and upkeep cost. [*] Rebalanced traits that affect research output from jobs while governing [*] Reduced the magnitude of most governor modifiers. [*] Removed the "can only get Council traits" restriction on rulers in Democracies, Oligarchies and MegaCorps. (For modders, this is using the is_autocracy scripted trigger) [*] Replaced Champions of the Empire +1 Initial Leader Level with +1 Additional Trait [*] Resources from Psionic Pops modifier now applies to latent psionic species. [*] Reworked Driven Educator to instead provide +25% Leader XP gain [*] Slightly decreased the bonuses from Custom AI Assistant and Sapient AI Assistant traits [*] Slightly decreased the penalties from the Neurosis trait [*] Soldier jobs now produce a small amount of base stability. [*] Traits that give homeworld jobs now require leaders to be at least level 2 [*] You can no longer sell exceptional materials (astral threads and minor artifacts) to the AI. [/list] [b]Bugfixes[/b] [list] [*] "The Seal" situation is aborted if you attack [ISPOILER]the formless[/ISPOILER] [*] Added missing descriptions for multiple ship component categories (reactor, auras, combat computers) [*] Added missing node xp modifiers to the Astral Planes civics for gestalt empires. [*] AI empires with the Fruitful Partnership origin will stop opening seed pods on Holy Words only to get obliterated by angry fallen empires [*] All types of priest jobs (e.g. high priests, numistic priests) now benefit from the additional trade value from the Dimensional Enterprise council position. [*] Blocked Entrepreneur (Ambassador) trait for gestalt empires, fanatic purifiers, inward perfectionists and criminal syndicates [*] Blocked the Charmer and Research Exchange traits for genocidal empires and inwards perfectionists [*] Clarified that the First Contact civics give an increased chance to draw FTL travel technologies (English only) [*] Corrected all versions of Sovereign Guardianship to have 150% Empire Size from systems [*] Corrected draw weights for a number of leader traits [*] Empires can no longer spawn with multiple ministers of defense under some cases, such as being The Chosen. [*] Empires created via status quo peace deals will now correctly generate their council. [*] Explicitly blocked trading of gestalt nodes (instead of them being implicitly blocked) [*] Fixed 2 zroni digsites pointing to a deprecated title. [*] Fixed a bug that allowed you to enact the "Dayside Farm" decision multiple times on a single planet. [*] Fixed a case where the "Abandoned Star Platform" anomaly would leave the system's primary star without a deposit [*] Fixed a case where the "Ion Trail" event would occasionally pick the same system it spawned in for the follow-up event [*] Fixed a large number of planetary features that were providing incorrect bonuses due to changes with Mastery of Nature [*] Fixed a typo in the event text for the "Blinding Grief" event [*] Fixed calculations for determining trade values gained from slaves [*] Fixed commanders wearing the wrong uniform on planetary assignments. [*] Fixed crystal rift situations checking for the wrong amount of resources to validate approaches [*] Fixed Crystal Sphere stolen events not using the correct texts and picture [*] Fixed Crystal Sphere stolen events triggering when the crystal sphere situations are no longer active [*] Fixed Dark Consortium displaying flag information in tooltip instead of the standard loc key for this situation [*] Fixed Dark Consortium not locking the civic when being played from start [*] Fixed Dark Matter Breakthrough agenda always stating it will locks the civic, even if it already is [*] Fixed descriptions for Artisan Drones showing in district tooltips when none were present [*] Fixed Eager Explorers giving two +50% chances to draw Improved Structural Integrity [*] Fixed Efficient Staffing III applying the incorrect modifiers, leading to no sector modifiers. [*] Fixed habitat and archaeology lab technologies missing increased chance to be drawn from being rare technologies [*] Fixed hostile fleets being capable of crossing dimensional locks [*] Fixed Imperial Heirs sometimes spawning with the incorrect initial level for their class. [*] Fixed issue with concepts being offset for all languages using TTF (fonts) [*] Fixed missing AI weights for some council positions [*] Fixed missing localisation for Clone Army Commander traits [*] Fixed outdated tooltips in diplomacy with Trader Enclaves [*] Fixed some empires, such as Common Ground federation members or MSI, starting with duplicated council positions. [*] Fixed some triggered modifiers from leader traits not being applied. [*] Fixed starbases not inheriting modifiers from their country [*] Fixed strange wormhole breaking existing wormhole in the same system if any when spawning [*] Fixed that culled/reformatted nodes would not have a level 1 trait. [*] Fixed that culling/reformatting the Regulatory Node would not create a new one. [*] Fixed the "Dissolved" astral rift event leaving a ship stuck in an endless MIA loop [*] Fixed the Archivist trait giving scientists additional levels [*] Fixed the sector modifier for Ruthless Developer [*] Fixed Tree of Life and Lithoid Crater deposits not providing all of their bonuses [*] Fixed Urbanist trait displaying it was tier 1 and for any class when it is not a tiered trait and only for the Official [*] For players without Galactic Paragons, Officials should no longer roll GalCom traits if you are not a member of the GalCom or Federation traits if you are not a member of a Federation [*] Galactic Community Delegates now correctly multiply their diplomatic weight bonus by their level, instead of their level squared. [*] If your capital is in the Formless home system, The Vacuum Flower relic now correctly grants you Astral Threads [*] Made the first option in Black Hole Instability requiring Astral Threads instead of rewarding them [*] Only leaders eligible for a specific council position should show up as potential recruits. [*] Pre-Sapient pops no longer help you upgrade your capital buildings earlier. [*] Prospector trait should no longer fire twice for Volatile Motes [*] Removed Artisan Drone jobs from ringworld industrial segment if it is not set to factory designation. [*] Removed reference to Imperial Heirs not having unity upkeep. [*] Repaired Shattered Ringworlds now use the correct graphics [*] Scrapping the warship in the "Adrift" event now correctly awards you Alloys instead of Minerals [*] Scrapping the warship in the "Warship Destroyed" event now correctly awards you Alloys instead of Minerals [*] Stopped certain events from accidentally adding anomalies or terraforming Astral Scars [*] The Excavator trait no longer erroneously requires the Rift Sphere technology [*] The formless don't talk to you lightly anymore if you become hostile [*] The Geology Expert, Manufacturer, and Observer traits no longer state that they are Scientist traits [*] The leader trait "Trader II" now correctly applies its effect to the whole sector [*] The Manifesti's Head in the Clouds demand now checks for scientists on the council correctly [*] The Mass Extinction Event Chain should work properly again. [*] The plasmic species trait now has a slave cost of 2500 energy credits. [*] The Scout trait no longer states it applies to military fleets for scientists [*] The Tyznn Tithe trait is no longer possible to acquire by levelling up. [*] The UNE will no longer spawn a third human empire to hang out with them for no reason. [*] The Void Dweller initializing effects will no longer generate habitable worlds with no deposits. [*] Updated the upgraded version of the Assembler trait to use the correct modifiers [*] Vassalizing [ISPOILER]the formless[/ISPOILER] will now transfer their system to them if you happen to own it. [*] Vibrant Storyteller is correctly marked as a Destiny trait for Scholars, not Explorers [*] When loading a save, update some modifiers that previously weren't updated. [*] You can now use the Astral Jump Astral Action if you have Psionic Jump Drives or Subspace Drives. [*] [ISPOILER]zadigal[/ISPOILER] is now correctly fired if you declare war with [ISPOILER]the Formless[/ISPOILER] on their recruitment day [/list] [b]AI[/b] [list] [*] Fixed AI assigning leaders to Galcom when it shouldn't be possible. [/list] [b]Stability[/b] [list] [*] Fix for crash when running unlock_council_slots effect. [/list] [b]UI[/b] [list] [*] Added text to system debug tooltip to separate the different lists of modifiers. [*] Anomaly view "Research Time" label is hidden when the research time is hidden. [*] Changed Change Scientist hotkey in Situation Log anomaly view to G. [*] DLC list is now shown in the Cooperative game setup. [*] Fixed empire creation UI remaining visible while ACB is open. [*] Fixed layout of "no scientists" text in anomaly view. [*] Fixed portrait frame appearing to the left of the anomaly UI if you have no science ships with scientists. [*] Fixed portrait tooltip in anomaly view incorrectly saying that you can right-click to remove the leader. [*] In the anomaly window, if you get a valid scientist while no scientist is selected, that scientist is automatically selected. [*] In the anomaly window, the Change Scientist button is disabled if there is no valid scientist available. [*] Updated the leader ethics tooltip to mention planetary and sector governor ethics attraction [*] Fixed leader XP bar showing the wrong tooltip [/list] [b]Modding[/b] [list] [*] Added a init_effect field to spawn_natural_wormhole effect [*] Added additional documentation to 00_base_classes.txt [*] Moved events action.504 and .505 to event leader.200 and .201 [*] Removed initial_effect_custom_loc from agendas. The initial effect's tooltip is now directly built from the initial effect [*] The link_wormholes effect can now be used on the bypass scope [/list] [/expand] We want to thank you again for your patience, and thank you for playing Stellaris! [h3]Please note that save file compatibility between versions is not guaranteed. If you have an important game going you would like to finish, please back up the save file before trying to load it in the new version. You can roll back to a prior version by opening steam and right-clicking on Stellaris in your library -> Properties -> Betas -> choose the desired version from the drop-down. If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.[/h3]