Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).
FEATURES -
Dice scale
Now submits current save when using 'report bug' from Titlescreen
Added missing nightmare transition tile
Smarter warnings for max mana
Experimental textmod custom spell support (.abilitydata.)
BUGS -
Fixed some system languages not working (Turkish +more?)
Fixed textmod savebricking bug
Stop greens generating with modifier passives
Stop green hats from being offered
Improved levelling up interactions with custom hero pools, still some bugs I think though...
Fixed a bug that could cause enemies to skip a turn
Remove broken 'custom party masochist' achievement
Sarcophagus cannot flee (also 'no flee' modifier)
Allow jinx.sandstorm^1
Fixed some scrollwheel stuff
Improved v2-v3 save migration (too late for most!)
Bell/baron passive now work better with generated monsters
Fixed selfheal breaking keywords like underdog
Minimap fixed
Iphone notch tutorial issue fixed
Some more too boring to mention