3.0.18

Slice & Dice

Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).

FEATURES - Dice scale Now submits current save when using 'report bug' from Titlescreen Added missing nightmare transition tile Smarter warnings for max mana Experimental textmod custom spell support (.abilitydata.) BUGS - Fixed some system languages not working (Turkish +more?) Fixed textmod savebricking bug Stop greens generating with modifier passives Stop green hats from being offered Improved levelling up interactions with custom hero pools, still some bugs I think though... Fixed a bug that could cause enemies to skip a turn Remove broken 'custom party masochist' achievement Sarcophagus cannot flee (also 'no flee' modifier) Allow jinx.sandstorm^1 Fixed some scrollwheel stuff Improved v2-v3 save migration (too late for most!) Bell/baron passive now work better with generated monsters Fixed selfheal breaking keywords like underdog Minimap fixed Iphone notch tutorial issue fixed Some more too boring to mention