2MD: VR Football Unleashed on Oculus Quest / Rift

2MD: VR Football Classic

2MD VR Football Classic is a room-scale two-minute drill VR arcade experience that allows players to become a virtual quarterback! Draw your own plays before taking them on the road to victory. Featuring customization, fast-paced gameplay, an action packed bonus game, and more.

Hi Everyone! As you may have heard, we recently announced that a version of 2MD will be releasing on Oculus Quest and Oculus Rift (with crossbuy support in mind) on January 9, 2020. https://www.oculus.com/experiences/quest/2592096760842149 The game is entitled "2MD: VR Football Unleashed," and features visuals that have been optimized for the Quest's mobile chipset. Player models utilize a more optimized LOD system, and the stadiums have gone through varying levels of cosmetic re-design to allow for consistent performance on the platform. We'd previously thought it impossible (and it took basically tearing the game apart and rebuilding it from an empty field), but we managed to squeeze all of the physics, AI, animated crowds and the natural throwing system onto the Quest. [img]{STEAM_CLAN_IMAGE}/30748067/bbcae3f43197410bad1ee1773251e8b61b9a26e8.jpg[/img] [img]{STEAM_CLAN_IMAGE}/30748067/5b41e8e694811526e74a6507eedd48cd2bb4f8bc.jpg[/img] The Quest version is missing the spectator / broadcast camera (not needed as a second display is not standard and this would place undo burden on the hardware.). It is called 'unleashed' as the unique wireless nature of the platform allows for truly untethered play. Beyond this, the core gameplay is unchanged from any other versions of 2MD. In the interest of providing the maximum value to players, we went ahead and took the completed optimized Quest version (which utilizes the Oculus SDK as opposed to OpenVR in the Steam release) and created a Rift/Rift S compatible build for distribution on the oculus store that features enhanced visuals compared to the Quest release. This build features the PC player models from the Steam version of the game, more varied lighting / materials, and the return of the broadcast / spectator modes, and will be included with the Quest version (and vice-versa) via crossbuy. [img]{STEAM_CLAN_IMAGE}/30748067/89569915030734cd0a3c19d94022f4a70f4c6bf0.png[/img][img]{STEAM_CLAN_IMAGE}/30748067/48a6d9a4fa91bdeb11908a968501d8fb109d87f4.png[/img] So, while the name has been changed to reflect the untethered play in the Quest version, there are no other significant differences between the Steam VR versions and the Rift / Rift S version which will be released on the Oculus store. So,[b] if you already own and are enjoying the SteamVR version of 2MD [/b], unless you are interested in the Quest version, you're not missing anything significant from the "Unleashed" build. However, the Rift version may perform slightly better on certain Oculus hardware configurations as it has been ported to their native SDK, so if you previously purchased the steam version but had difficulties / problems with it on Oculus setups (including 3 camera setups!) the dedicated rift version may be worth your while in that instance, and will include the added value of the Quest version, if you have access to that hardware! As always, thanks for your time, and your support! Please don't hesitate to post your questions below if you have any, we'll do our very best to answer them.