20240927 Status Update: Regarding the Release Date

The Shimmering Horizon and Cursed Blacksmith

"Try all you can, through hell and fire's end..."Forge yourself the best weapon you can, and jump into the ever-changing dungeon searching for your memory and the truth of this world!Roguelike X Smithing X Souls-like. Dungeon Crawling RPG

Hi everyone. First and foremost, we unfortunately have to announce that we couldn't make the Q3 release that we talked about a while ago. Details will be provided below if you are interested. But for now, please allow me to show some new stuff we've been working system-wise. [img]{STEAM_CLAN_IMAGE}/38715293/de816ebba97a29f18ef85fc426e91301b0de3a52.gif[/img] During this time, we have added over 80 new additional effects for equipments, as well as a new material called "Essence." This new material will drop when a weapon OR an accessory is broken, and can be used to inherit the additional effects you have obtained before. This way, broken accessories will no longer be just a penalty, but a hope for a better, stronger equipment. Additionally (pun intended) we made several changes to the existing effects, making some of the effects obtainable on its own. We hope this can help you broaden the possibiilty of whatever playstyle you like. [img]{STEAM_CLAN_IMAGE}/38715293/4adf371a0ddd24257bbcf5bae0458cac1bb24fa5.gif[/img] Traps and magic circles now have a chance to be visible but unknown, giving players a choice to check if that's something they want to step on. And we added a new accessory, called the Caution Charm. At the cost of its durability, you can avoid every undetected trap AND magic circle. [img]{STEAM_CLAN_IMAGE}/38715293/4f90f5b21ff7744c4d39fed6be08cae680b43950.gif[/img] [img]{STEAM_CLAN_IMAGE}/38715293/ba6c004caf69109d247c5e5b2c49786dac88e064.gif[/img] We realized that the pace of the game can be slow when there are so many enemies in front of you, so we tweaked the process of their normal attacks, to make them start their motions almost seamlessly. Hopefully this will help keeping the flow of your exploration. [img]{STEAM_CLAN_IMAGE}/38715293/7fc58634f6d540c087587d3668028b51a5159e59.gif[/img] Discarding your items will no longer cost you a turn, although you still have to take time to pick it up. With the new "Quick Change" ability, you can change all your equipments- weapons and accessories- in one go, at the cost of some SP. There are still more stuff added, but I think I'll save it for another time. And now comes the part where I apologize. Understanding that both the fans and us are eager to have the game out, we tried our best, but still not enough. Aside from all the updates and such, we experienced a rather crucial roadblock regarding the storytelling. Currently, me and another member of the team are in charge of the scenario part, but he hasn't been in his best shape during the past few months. I thought we're working steadily towards the end, but the results were below my expectations. Furthermore, we sometimes argued a bit about how the story should unfold, adding extra time on the clock. That's mainly why we are where we are right now. And now it's time to at least fulfill one promise we made. [url=https://www.patreon.com/posts/112845340]Here's the god-forsaken maid cosplay[/url]. Viewer discretion is advised. Hopefully we all learned our lessons. The member mentioned above has felt a lot of guilt, but I am no better on supervising things.T hat said, I will make sure that things go the way they should from now on, so I hope you can bear with us. In reaction to this, the trailers should be taken down and replaced with a new one that has the Q3 word on it. And we probably will have one last launch trailer whenever it's ready. We're also somehow now on the Tokyo Game Show 2024 Steam page, a choice we made quite a while ago. All the new stuff mentioned above are in the newly updated free trial. Frankly entering the game show cost a ton, especially considering where we are right now. Still, we hope you give it a try. (Russian and Korean translation are currently incomplete, and will be updated afterwards.) As for the demo builds for supporters, they will stay halted as planned. Since we need some more feedback regarding the systems as well as playtest, I think it's better if everything is ready to go before letting you experience it. That concludes this sad update. The going is still tough, but we're not giving up. On completion of course, and within this year we will strive. If you could, please kindly give us some more time. Thank you as always, and we will see you at the finish line.