2024.10 is Live!

KONSUI FIGHTER

Characters of consciousness clash! A tribute to '90s fighters, KONSUI FIGHTER puts you in control of ten characters, each representing an aspect of Ayumu’s personality as he strives to wake from a deep coma. Join the fight to save their world in the premiere hand-drawn fighter from Circean Studios!

Hello everyone! Our 2024.10 patch is now live! This update brings several quality of life improvements to the game, including a series of updates to online play for security and performance, as well as a few other minor updates. [list] [*] [b]Attract Mode[/b] - We've added an option to the game settings to enable Attract Mode, which is off by default. If Attract Mode is enabled, when the game is idle on the menu screen for a minute it will back up to the title screen and demo gameplay attract loop. [*] [b]Network Security[/b] - This build adds our new network security features to encrypt our network protocol and add protection against bad actors during online play. [*] [b]Network Efficiency[/b] - In addition to the security enhancements for online play, we've also updated the protocol to reduce bandwidth which should improve the efficiency of online sessions. [*] [b]Combo Compensation[/b] - We've made some adjustments to the damage scaling curve for combos to prevent combos from reducing damage as aggressively. [*] [b]Grappled Interrupt[/b] - We fixed an issue that would cause a grappled fighter to continue to be in a grappled state even after the opponent's hold is interrupted, typically by a projectile or delayed attack. Now, fighters will immediately drop the grappled state if their opponent breaks their hold due to being hit. [*] [b]Yasu's Roundabout[/b] - Yasu's Roundabout attack has been revised with a new input to make triggering it easier while mid-jump. Due to the new input, it no longer features an ES variant, though we may explore this again in a future update. [*] [b]Held Input Improvements[/b] - Fixed an issue that was causing held inputs not to persist between move executions as intended in certain situations. Now, the last directional held will continue to count toward held inputs even after an attack is triggered, aiding charge attack execution. [*] [b]Updated Runtime[/b] - We have migrated to an updated runtime for the game that is now using the latest openjdk revision and is more generally supported. [*] [b]Various Bugfixes[/b] - A few minor bugfixes have been incorporated to address issues with a few UI elements and settings issues that led to poor user experience. [/list] Until next time! -The Circean Studios Team