[h2]EndlessShinyBlues[/h2]
[list]
[*] `FFJmp` parameter is not adapted, causing location-specific `/~` jumps in some chapters to not work correctly!
[/list]
[h2]Hibiscus[/h2]
[list]
[*] Empty names with commas are incorrectly displayed in `Screenshot Tag` when the role mapping does not exist and there are more than two non-existing gig objects
[*] Using the internal value handling hierarchy, objects now participate in sorting before the end of the destruction transition
[*] Sortable transitions are not destroyed when history jumps
[*] `PatternFade` does not take `KeepResize` into account
[*] String object Shader control
[*] `#OperationWait`, player operation wait
[/list]