2.3.0 is out! Major update with new features!

POPGOES Arcade

Battle the corrupt animals of the forest, collect valuable items and abilities, and save the world, TWICE, in this retro-styled RPG adventure! As an official spinoff of the Five Nights at Freddy's horror game series, you can expect familiar characters, loads of secrets, and maybe some scares...

The third major update for POPGOES Arcade on Steam is here, and it's probably the biggest one yet! 2.3.0 features plenty of bug fixes, optimisations, and BRAND NEW FEATURES! [b]Major changes:[/b] [list] [*] [b]BB Ability Overhaul[/b] - Super Speed, previously the second reward, is now the first reward given by BB. As a result, Crit Boost is gone, and 10% is now the default crit chance (was 5% until you got Crit Boost). The second reward is brand new: Money Boots, a perk that will give you 5 coins for every 10 seconds you walk in the overworld. Anywhere. Forever. Enjoy! [*] [b]Faster Battles[/b] - Battles are now faster. As in they are, literally, faster. Quicker animations, fewer delays. We took the feedback that grinding was a little too tedious, and according to tests, this is a huge improvement. [*] [b]Power Surges[/b] - People seemed to really like Corruption Hotspots, those red clouds that appear in the second half of The Dead Forest to help with grinding. So we added an equivalent for The Machinist. When you beat a Robot miniboss, a Power Surge will appear in the respective cave. It won't move around though. Should help with filling in The Index! [/list] [b]Game balance/features:[/b] [list] [*] Enemy encounter rates in Corruption Hotspots (and Power Surges) are now even higher [*] Every song in the Jukebox is now 40 coins, making the total 640 (was originally 770, comprised of varying values) [*] Every Gilded item in the shop, in The Machinist, is now 50 coins, making the total 350 at max (was 700 at max). [*] Robot stun attacks will now paralyse the Escape ability [*] [b]The Machinist endgame spoiler:[/b] [spoiler]Due to faster battles, The Machinist's laser pillar attack has been buffed[/spoiler] [/list] [b]Changes/Optimisations:[/b] [list] [*] The game will now remember whether you prefer windowed or fullscreen [*] Sped up Shield expiration animation [*] BB will now mention the Corruption Hotspots during his introductory dialogue [*] Sara's final dialogue will now mention that she will give something to Popgoes if he returns to her later [*] [b]The Dead Forest secret ending spoiler:[/b] [spoiler]The clippable castle wall is now visibly fixed as soon as Bonnie is saved from the arcade cabinet[/spoiler] [/list] [b]Fixes:[/b] [list] [*] There is now an objective for finding the remaining door keys, after you save the East Forest, if you haven't found them yet [*] Reflected damage from Spiky Shield is no longer decreased by the player's DEF+ [*] Gilded Dead Deer's idle animation has been fixed [*] Fixed the Secret Boss's death dialogue missing a period [*] [b]The Machinist endgame spoiler:[/b] [spoiler]Fixed The Machinist's threshold for summoning Prototype Manora not being triggered by Spiky Shield self-damage[/spoiler] [*] [b]The Machinist endgame spoiler:[/b] [spoiler]Gilded Popgoes is now given at 200% instead of 100%[/spoiler] [/list] Thanks everyone for playing. This should be the BEST version of POPGOES Arcade yet. We still have some things we'd like to adjust and add, but please keep playing, giving feedback, sharing with your friends, leaving reviews, etc. Your support has been amazing! - Kane