2.2.0 is out! Major update with new features!

POPGOES Arcade

Battle the corrupt animals of the forest, collect valuable items and abilities, and save the world, TWICE, in this retro-styled RPG adventure! As an official spinoff of the Five Nights at Freddy's horror game series, you can expect familiar characters, loads of secrets, and maybe some scares...

[h3]The second, and potentially last major update for POPGOES Arcade on Steam is here! 2.2.0 features plenty of bug fixes, optimisations, and BRAND NEW FEATURES![/h3] [h1]Be aware that this update has a major bug where, if you don't have a save file for the game already, it won't make one. This is being fixed in 2.2.1. Please check the troubleshooting post in the Discussions forum for a workaround in the meantime.[/h1] [b]The Dead Forest and general fixes/additions:[/b] [list] [*] [b]NEW[/b]: [spoiler]Introducing "Corruption Hotspots"! When you defeat BB, corrupt puddles will appear in the three main forests, which you can walk through for a super-high enemy encounter rate. Corruption Hotspots have three positions per forest which they will cycle between over time, so go looking for them! This should make BB's hitlists a little less tedious. Enjoy![/spoiler] [*] [b]NEW[/b]: You can now force keyboard controls from the "STORY"/intro screen if the game is falsely detecting a controller. Those of you who were stuck on this screen... Be stuck no longer! [*] The navigation of The Bestiary and The Index has been overhauled. Moving the cursor across the matrix horizontally will no longer snap it to the bottom of the column. [*] The currently selected colour for Popgoes' vest/eyes is now reflected on the title screen of the game. [*] The cap for items is x99, but having this amount would sometimes display x100 in the UI for Holly's Shop. Fixed! [*] [b]MID-GAME SPOILER[/b]: [spoiler]Dead Boar and Gilded Dead Boar had incorrect stats on their Bestiary pages. Fixed![/spoiler] [*] [b]MID-GAME SPOILER[/b]: [spoiler]The "STATS" section of the E menu has been resized to give all four of BB's upgrades some more breathing room.[/spoiler] [/list] [b]The Machinist fixes/additions:[/b] [list] [*] [b]NEW[/b]: [spoiler]Introducing "Gilded Popgoes"! When you reach 200% completion, you will be given the option to swap out your top hat for a gilded one in your room at each inn. Doing this will transform you into Gilded Popgoes. This will turn you bright gold, change your name in battles, and give you a snazzy particle effect! This should work in cutscenes, the title screen, and be compatible with all paints. It even stays when you start a new game! Enjoy![/spoiler] [*] A special indicator will now appear in the bedroom when you have "seen something you shouldn't have". [*] [b]THE DEAD FOREST SPOILER[/b]: [spoiler]The clippable wall in The Castle no longer has an out-of-place sprite after moving to The Machinist.[/spoiler] [*] [b]FINAL BOSS SPOILER[/b]: [spoiler]The Machinist now heals for 100 health for every turn that it takes to defeat Prototype Manora. It was originally 120.[/spoiler] [*] [b]FINAL BOSS SPOILER[/b]: [spoiler]The damage rate of The Machinist's laser pillar has been doubled, however can now be reduced by DEF+. It will still bypass shields (not a bug).[/spoiler] [*] [b]200% SPOILER[/b]: [spoiler]If you encountered CAM7 directly after fighting the secret boss, for example through its index page, then CAM7's battle background would be the secret boss's. Fixed![/spoiler] [/list]