1.9.2 Patch Notes

Fruit Ninja VR 2

The sequel to the juiciest VR game of all time! Build your collection of blades and bows. Slice your way through unique levels and minigames. Explore the vibrant world of Fruitasia and become a true Fruit Ninja master!

[h1]Cross-Play[/h1] [list] [*] Cross-Play between all platforms has been implemented, play with ninjas from all over! [/list] [h1]General[/h1] [list] [*] Added loading screen tips and tricks [*] Added context popups to communicate when the player is disconnected from multiplayer. [*] Sensei & Gutsu cutouts have been added to the Social Hub. Jump in and take some whacky pictures with other ninjas! [*] Training Poles have been added to the Social Hub. [*] Fruit Cannons in the Social Hub have been repositioned to allow for side by side blade & archery practice. [/list] [h1]Performance[/h1] [list] [*] The game will now compile it's shaders during the load screen the first time the game is launched, leading to a smoother experience with less framerate hitches. [*] Improved performance in the Bamboo Path, Gutsu’s Lagoon, Archery Path & Social Hub. [*] Improved performance of the Ninja Scroll & menus throughout the game. [*] Improved performance when the player places weapons in their backpack. [*] Getting blitz in Arcade no longer causes a dip in framerate. [/list] [h1]Bug Fixes[/h1] [list] [*] [General] The player can now shoot arrows to activate buttons in Classic, Arcade, Zen & Blade Challenge modes. [*] [General] Fixed the fruit cannons that would appear to shoot with no fruit coming out in Arcade & Zen modes. [*] [General] Fixed a bug that caused smoke to sometimes appear on fruit cannons when the player sliced a fruit [*] [General] Fixed a bug that stopped the Fruit Salad Complete achievement from unlocking. [*] [General] Notifications for unlocking Classic, Arcade & Zen will now appear on the Ninja Scroll. [*] [General] Highlighting an object when starting a game mode will no longer keep it highlighted. [*] [General] Restarting the game no longer causes the wrong weapons to display on the home tab of the Ninja Scroll. [*] [General] Fast travelling while a game mode is ending no longer causes the player location in the Ninja Scroll to be stuck. [*] [General] Fixed a bug that caused the Ninja Scroll to become unresponsive. [*] [General] Fixed various missing or broken collision throughout the map. [*] [Mission/Achievement] The player is now able to unlock the Master Blade & Bow by achieving a rank of -A or higher in all challenge levels. [*] [Mission/Achievement] Dragon’s Breath achievement no longer causes audio to replay itself. [*] [Roomscale] Fixed being able break the Blade Challenges' UI if the player moved past the board physically in the play space and paused the game. [*] [Roomscale] Fixed being able to break game modes by physically moving moving out of the gameplay area and resuming the game. [*] [Roomscale] Fixed the player being able to physically move outside the Start Screen area. [*] [Roomscale] Fixed the player getting stuck if they physically moved in their play space while entering the Social Hub. [*] [Roomscale] Blink distance is now consistent regardless of where you are in your play space. [*] [Locomotion] Fixed a number of areas that caused the player to get stuck when using Blink as a movement option. [*] [Locomotion] Fixed a bug in the Ninja Scroll that would break moving with the blink option. [*] [Blade Challenges] Fixed an issue in the Fruit Copter challenge levels that caused bombs to sometimes not explode when hitting the player. [*] [Blade Challenges] Blades will now correctly deflect bombs in Fruit Copter levels. [*] [Blade Challenges] Fixed a bug that caused incorrect leaderboards to be displayed when quickly switching between levels. [*] [Blade Challenges] Adjusted some UI styling to be more consistent with the rest of the game. [*] [Classic] Fixed a bug that caused the UI in Classic Mode to break if the player fast travels at the end of a game. [*] [Classic] Fixed an issue that caused waves to be delayed. [*] [Archery] Fixed the player having two bows stuck in their hands if they pick up a bow in their right hand and use it to start the game. [*] [Archery] Bows will now correctly reset its orientation when letting go of the arrow. [*] [Archery] Fixed some cliffs in the Archery Range that had broken shading. [*] [Arcade] Fixed the frenzy banana sometimes spawning too few fruit. [*] [Arcade] Arcade now displays the correct bonus rewards at the end of a game. [*] [Arcade] Fixed a bug that caused the UI in Arcade Mode to break if the player fast travels at the end of a game. [*] [Tutorial] Fixed the player incorrectly spawning on the wrong side of the Archery Gate if they restarted the game during the tutorial. [*] [Tutorial] Fixed a bug which allowed the player to put a weapon in their backpack before reaching the correct step in the tutorial. [*] [Tutorial] Fixed the player unlocking quick travel for Gutsu’s Lagoon without having entered the area. [*] [Tutorial] Fixed a bug which caused music to play in the incorrectly when restarting the game during the tutorial. [*] [Audio] Fixed issues that caused music tracks to play in the wrong environments. [*] [Audio] Fixed some audio being controlled by the incorrect volume slider. [*] [Audio] Fixed the Social Hub doors' audio being stuck on loop. [*] [Audio] The Ninja Scroll closing sound effect will no longer play unexpectedly when leaving the Social Hub. [*] [Audio] Fixed some audio that would only play in one ear. [*] [Audio] Fixed a bug that sometimes caused music to not play in Archery Challenge Levels. [*] [Gutsu’s Cart] Fixed newly purchased weapons disappearing from the player’s hand if they move too far from the shop. [*] [Gutsu’s Cart] Fixed the shop displaying the “Not enough Star fruits” if the player takes a weapon too far from the shop. [*] [Gutsu’s Cart] Fixed an issue with purchasing a weapon that would cause controllers to keep vibrating after clearing notifications. [*] [Gutsu’s Cart] The shopping list will now properly clear when the player fast travels away and returns. [*] [Gutsu’s Cart] Fixed a bug that caused the player’s hand to remain stuck on the BUY rope. [*] [Gutsu’s Cart] Fixed an issue that caused audio to loop with interacting with sai’s in the shop. [*] [Localization] Fixed some issues which led to missing or incorrect translations. [*] [Multiplayer] Ghosted players will no longer have their particle effects still be visible. [*] [Multiplayer] Voice Chat volume and fall-off has been adjusted to improve clarity. [*] [Multiplayer] Apples in Apple Head will now slice in the correct orientation respective to the arrow trajectory. [*] [Multiplayer] The host will no longer see ghost apples being sliced when players steal the apple. [*] [Multiplayer] Fixed an issue that caused players to not properly disconnect when the Host loses connection. [*] [Multiplayer] Entering and leaving the Quit Menu while holding a weapon no longer consumes to the weapon. [*] [Multiplayer] Improved fruit collision. [*] [Multiplayer] Bows now display their correct arrow trail effect. [*] [Multiplayer] Fruit halves no longer disappear when you hit them with a blade in multiplayer. [*] [Multiplayer] Options in the Social Tab of the Ninja Scroll are now correctly synced with the Player Board. [*] [Multiplayer] Fixed a bug that caused players to be disconnected back to single player if they left and entered the Social Hub too quickly. [*] [Multiplayer] Leaving an arrow drawn on a bow no longer causes the trajectory line to disappear in multiplayer. [*] [Multiplayer] The Ninja Scroll is no longer visible while playing Apple Head. [*] [Multiplayer] Bullseye sound effect is now properly synced across all players in the Social Hub. [*] [Multiplayer] The bamboo fence in the Social Hub no longer clips through the stairs. [*] [Multiplayer] The bow trajectory line no longer flickers when snap turning in Multiplayer. [*] [Multiplayer] Fixed an issue that sometimes blocked shields from spawning in the Social Hub. [*] [Multiplayer] The trajectory line no longer gets stuck in the air if the player drops of the bow while drawing an arrow. [*] [Multiplayer] Improved audio fall off of fruit slicing and player voices in Social Hub. [*] [Multiplayer] Fixed a bug that caused arrows to float behind a player if they were moving too fast when shot. [*] [Multiplayer] Players are no longer disconnected if they are standing next to the doors when another player exits the Social Hub. [*] [Multiplayer] Fixed a bug that caused the shields in Apple Head to sometimes spawn as the wrong faction. [*] [Training Poles] Fruit in the Training Poles minigame will no longer disappear when knocked off the totems. [/list]