1.7.2 Update Out Now!

Trailmakers

Build the ultimate vehicle and explore a vast open world filled with challenges and adventure. Play solo or team up with friends in multiplayer to conquer the toughest obstacles. With a thrilling campaign mode and endless creative possibilities, Trailmakers is the ultimate sandbox for adventurers.

[h2]Rounding off one hell of an update[/h2] We are beaming Trailmakers 1.7.2 to your device as we speak. Meanwhile, read about the final touches we are putting on the grand Spacebound update here. Here are some of the biggest and/or most requested changes: [h3]Christmas Island![/h3] The Christmas Island is returning to Danger Zone - but at a much larger scale than usual. The Island has grown in size and received some festive holiday decorations which will be visible from December 1 - December 31. Every single day there will be a new gift for you to open on the Island all culminating in a very special present on December 24. If you (like many others) are home with your family for the holidays then fear not. The special, final present will be available from December 24 - December 31. [h3]Looping the Space Sector just got cooler![/h3] When reaching the end of Space Sector the “loop” will now show a cool Hyperdrive effect that is a lot more visually appealing and immersive than the more YEET-ish approach we took before. [img]{STEAM_CLAN_IMAGE}/28341931/97b0af8c4d4f845a8d303aa05dbfb1cf565ff1ea.gif[/img] [h3]Cargo in the Gallina 9 Hangar Bay![/h3] Need to transport an important shipment of snacks to a certain Godlike Chirpo on Myco Terra? Pick up containers in the Gallina 9 Hangar Bay and build a capable cargo-transport to take your shipment safely through space. Your only limit is your imagination (as long as your imagination involves transporting containers in space) [img]{STEAM_CLAN_IMAGE}/28341931/9f53122e3aec3e784b8b4d7657783262c9a16894.png[/img] [img]{STEAM_CLAN_IMAGE}/28341931/70f7a76e82c4d3060ca5089110ba435c4866de06.png[/img] [img]{STEAM_CLAN_IMAGE}/28341931/c800f106afa63e52f95a996276ad6657dec1527d.png[/img] [h3]There is now grass on Myco Terra![/h3] Because why not? [h3]More diverse Nassau raids![/h3] The Power Pylons on Nassau have a shield now. The shield (and the Power Pylons themselves) can be destroyed with blasters as opposed to only being vulnerable to explosives before. [img]{STEAM_CLAN_IMAGE}/28341931/c17aec2a0670428422a0b537de34cbce7c709c9d.png[/img] [h2]FULL PATCH NOTES:[/h2] [list] [*] Christmas Island that appears in Danger Zone from December 1st - 31st has received a big update. Each day there is a new present to open and a very special present is available if you visit between the 24th-31st December! [*] Added a "hyperdrive" visual effect when looping around Space Sector. [*] Updated Splash Screen with new Spacebound Keyart. [*] Updated Space Sector Sandbox Tile images. [*] Updated the Garbage Carrier model in Space Sector and High Seas. [*] Improved the Energy Shield so colors would be visible at lower quality settings too. [*] Improved Build Bounds visuals in Space, should now correctly fade out in the distance. [*] You can now only enter Build mode in Gallina 9 when in the Hangar Bay. [*] V sync options should now update correctly depending on your monitor refresh rate. For example 60hz screen = 60/30. 144hz = 144/72. [*] Copying a Gyro to the other side of a structure will now duplicate with the same input rather than flipping. [*] Added a drop shadow to location names on maps for better visibility. [*] Added some Cargo to play around with in Space Sector. [*] Added grass to Myco Terra. [*] Improved the Ammo UI for better visibility. [*] Reduced Rocket Engine charge up time from 12 seconds > 3 seconds. [*] Tutorial screens in Gallina 9 now have audio. [*] Seat Air Control power when in 0g is now greatly reduced. [*] Block Skins that don't show nubs now correctly show this in the customization menu icons. [*] Pirate Dogfighters will now explode a few seconds after death instead of spiraling until hitting something. [*] Pirate Dogfighters can now be EMP'd. [*] Flak Cannons now can be EMP'd. This will disable them temporarily. [*] Power Pylons now have a Shield. Can be damaged by both EMP and Blaster. EMP is more effective. [*] Can now place Decals correctly on Flags. [/list] [h3]Fixes[/h3] [list] [*] Made it so if you got caught in a structure death loop in Space Sector the structure would be despawned. [*] Fixed being able to spawn with an over complexity structure if going from a modded server into a non modded Space Sector server. [*] Fixed setting a Complexity Limit on a Space Sector server not correctly being set. [*] Fixed blocks that had moved to new Categories still showing the red notification blip on the old categories. [*] Fixed character being stuck in a t-pose if changing outfits when not seated in 0g. [*] Fixed a bug on Nassau where the Shields protecting loot would incorrectly reappear again if destroying the Power Pylons, then you left Nassau and came back. [*] Fixed a visually missing nub on the Inverted Wedge Corner 1x1x2 block. [*] Fixed some broken turn to scrap shaders on the RAW and Dragon Jet. [*] Fixed the visual gaps that were present between blocks and the Space Fighter Seat. [*] Fixed alignment issues across the Greeble blocks. [*] Fixed Speedometer text not correctly scaling when reaching crazy Space Sector numbers. [*] Fixed a bug with damage soak soaking too much damage, which basically negated the buffs we made to explosives in 1.7.1. [*] Fixed a bug in Danger Zone with the 3 Pointer Achivement/Trophy not correctly unlocking. [*] Correctly set the Tank Cannon power core cost down from 3 > 2, like it should have been in 1.7.1! [*] Fixed a bug with the initial Splash image not completely covering the screen. [*] Fixed the Choose Sandbox tiles being stretched on Ultrawide resolutions. [*] Fixed visible texture wrapping on the magical spherical asteroid in Space. [*] Fixed Sail Block visuals in 0g. [*] Fixed a bug with Space Pirates looping around their patrol path. [*] Fixed Space Pirates killed in space falling infinitely, now they will die a few seconds after losing all health if they don't hit terrain before hand. [*] Fixed the Vortex being visible on the map when starting a new High Seas save. [*] Fixed Build Bounds on the Rocket Engine so it now correctly fits the model rather than being a grid space larger. [*] Fixed issues with Decal placement on wheels that had been spinning before hand. [*] Fixed issue with low quality model for Tractor Beam in LOD1. [*] Fixed the nubs on the Rib Cage cosmetic not being visible from the top. [*] Fixed Quantum Rudder trails that would stop being rendered when game was paused. [*] Fixed block skins that did not support secondary colours having the option greyed out in Customization so people can still set a secondary default colour for blocks that do support it. [*] Fixed a bug in Session Settings where clients with a controller could incorrecty change the Power Core limit, though only visually. [*] Fixed issues with the Space Chest visuals looking like they could be collected when they couldn't. [*] Fixed some visual issues with the Hull Blocks on lower quality settings. [*] Fixed Energy Shields outside of Build Mode being in the wrong layer for clients that were within Build Mode. [/list] [h3]Mods[/h3] [list] [*] Fixed a bug where mods using deprecated prefabs would break (CityJungle map for example). Now the prefab will be replaced with an empty gameobject and an error message appears and things should hopefully fail gracefully and not completely lock up the game like before. [*] Write Spawnables and Audio Events to mod root path. [/list]