"Just Shapes & Beats" is a chaotic co-op musical bullet-hell based on three simple things: avoid Shapes, move to the kick-ass Beats, and die, repeatedly.
YO
Smallish update for y'all today. Nothing too fancy on your end, but a lotta things behind the hood.
Of note: you can now play with a single hand and we did a major overhaul of the photosensitive mode.
Also, Italian and Spanish fans rejoice, we translated the like, 100 words we had to your native language; let us know if there's any problem with it!
Cheers!
Full release notes:
- Added Spanish & Italian support
- Moved to Unity 2019.4
- Major change to rendering system, now using Unity’s Universal Render Pipeline
- Windows and Mac builds now built using IL2CPP
- Added One-hand mode (Dash with triggers, move with both analog sticks)
- Vastly improved photosensitive mode
- New menu for reassigning controllers (Options > Controls > Reassign controllers)
- Added new popup to ask the player to activate photosensitive mode
- Major changes to management of async call in matchmaking code
- Changed Steamworks plugin to use Facepunch.Steamworks
- Now using Steam Rich Presence
- Implemented level loading syncing logic for online
- When controller gets disconnected while playing online, user has now 60 seconds to reconnect one (instead of getting kicked)
- Fixed online issues with joining players
- Fixed issue with the exit button on main menu when Party is selected
- Fixed issue with ‘New Game’ not unlocking after playing it in story mode
- Fixed issue with particles in ‘Final Boss’ hitting the players when too small
- Fixed issue with fade-to-black during the Party credits (ending of Story mode) not covering the texts
- Fixed issue with track previews sometimes stopping playing when moving fast during voting in Challenge mode
- Fixed issue with water waves accelerating when hitting it with the player multiple times