1.5.0 Test Build Is Now Live

Above Earth

Above Earth is a science fiction survival game. Experience a struggle for life in the fragile artificial environment of a damaged space station.

[i][b]This test build can be opted into in the Steam properties for the game. (test - Test Public Branch)[/b][/i] [h2][u]New Content and Features:[/u][/h2] [h3]-New Options Menu Sliders:[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/b5bf5754517fa8ba7a2617ab6fe66a35498eda3e.gif[/img] [list] [*] Field of View, Brightness, Contrast. [*] These options sliders will allow players to adjust the appearance of the game to suit their own visual needs/preferences. [*] The default Field of View has been increased slightly. [/list] [h3]-Sprinting and Stamina:[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/1f6116d3dfd056d51a63639ff8911ef3321ab838.gif[/img] [list] [*] There is now a sprinting and stamina system in the game that is fully functional. [*] Sprinting and jumping will deplete stamina. [*] Without sufficient stamina, sprinting and jumping are no longer possible. [*] Sprinting will cause hunger, thirst and fatigue to increase at a much faster rate than while walking. It will also increase the warmth of the player. [*] All audio and cold breath effects are completed for this system. [/list] [h3]-Launch Checklist Interface:[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/636be70c372a00ab83e68a0673e85ba52afc32df.gif[/img] [list] [*] This interface is now inside the starships and the reentry capsules. [*] It serves as an end goal for completing a scenario. [*] It provides functionality for choosing a destination scenario and traveling to it. [*] More distant destinations have a more difficult checklist to complete with larger resource requirements. [*] These checklists will require equipment on board these spacecraft to be repaired in order to initiate a launch sequence. [*] This interface replaces the old starship launch interface which was not adaptable enough for having different locations and destinations. [/list] [h3]-Surface Functionality for Spacecraft:[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/67c22002dd265fa0ebe02347b6636f41cfe1465e.gif[/img] [img]{STEAM_CLAN_IMAGE}/35541579/07985f5b392c3a54f37cde3115858e7d863bfe11.gif[/img] [list] [*] Starships and reentry capsules are now fully functional on the surface scenarios. [*] They can now be entered on the ground via their own EVA port. The starship has a ramp with a bay door and the reentry capsule has a hatch. [*] Moving between sections of the starship on surfaces is handled through various door interaction menus. [*] If their launch checklist is completed they can be launched off their landing pad. [/list] [h3]-Station Menu Wreckage and Debris Selection:[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/82e9e0923983b171ff156df5c07e9196fba50dcf.gif[/img] [list] [*] Items on the exterior of the stations can now be selected on the station menu and set as the current target. [*] Other information about the wreckage can be viewed in this menu once the item has been visited. [*] The contents of containers and wreckage can be viewed for objects that have already been visited. [*] A question mark symbol will appear over objects that have not yet been visited. [/list] [h3][u]Bugfixes:[/u][/h3] -Fixed an issue with inner EVA doors not opening/closing properly when initiating airlocks. -Fixed an issue where the intro cinematic would not end until the station was entered. -Fixed an issue where station exterior items could spawn on top of the player camera. -Fixed some issues with sun alignment for cinematics on various scenarios. -Fixed an issue with spacecraft interior doors not opening/closing properly when initiating airlocks. -Fixed the positions of certain module interfaces that were clipping into walls. [h3][u]Tweaks:[/u][/h3] -The EVA fuel warning will no longer make noise(i.e. beep) when there is gravity and the jetpack is not on. -Increased the rate at which oxygen scrubbers and thermal regulators will control their environment. -Reduced the max distance of certain types of wreckage from the station. -Reduced how much inventory encumbrance affects the ability to turn. -Increased the volume of the Jetpack sounds slightly. [h3][u]Other Improvements:[/u][/h3] -The deep space scenario now has its own end goal requiring the damaged booster engine to be repaired and an anomaly be explored. -When a VLAR Bot is now shot and destroyed the force from the last shot will be applied properly to the wreckage(usually sending it flying some distance). -Electroshock weapons will now create an electricity visual effect when they hit a target. -Tilting solar panels now appear more damaged when they require repairs instead of just having some missing panels. -Some more improvements to the look of the Earth in various scenarios. -Made the buttons on the EVA port menu slightly more pronounced. -There is now an angle limit for the camera on surface scenarios so it cannot clip into the landscapes. -EVA exterior item HUD tracking will now be hidden when sleeping on the surface scenarios. (since drifting is not allowed) -Completed all functionality to assign physical materials to assets in the future for surface type specific footstep and collision sounds. -Completed all surface type specific footstep and collision sounds. -Improved footstep sounds. Player animations are now synced up with footstep sounds during walking and sprinting. -Enabled slight volumetric fog on the Mars scenario to give the appearance of slight dust in the air. -Improved collisions sounds. -Added more realistic jump sounds. -Fixed an issue with how starships were procedurally spawned on surface scenarios. The problem was caused by an improper rotation. -Made some New Game Menu visual improvements. -The oxygen scrubber menu will now show the current air quality as well as the projected air quality. -The thermal regulator menu will now show the current temperature as well as the projected temperature. -Station windows will now appear to glow from a distance. This makes them visible from longer distances when before they would look too dark. [h3]Things that would be most helpful for testers to test in this build are:[/h3] [list] [*] In terms of general performance, how does the game perform on your system? [*] Do the new options settings work properly for everyone(FOV, Brightness, Contrast). [*] Do the larger Moon and Mars landscapes cause people any significant performance losses? [*] Does saving and/or loading in any awkward/unusual situations cause any issues? [/list] [h3]What remains before the merge?[/h3] This will probably be the last build before the merge with the main build. The focus from now until the merge is going to be on bugfixing and stability. It will also be to create a new trailer and take new screenshots as the game has improved significantly visually. The old trailer and screenshots do not accurately reflect the current visual quality of the game. This shouldn't take too long. After the merge is done, the focus will be on a tutorial. Thank you for your patience while the test build is prepared for a general release.