1.5.0 Experimental Build Patch 02 Is Now Live

Above Earth

Above Earth is a science fiction survival game. Experience a struggle for life in the fragile artificial environment of a damaged space station.

[h2][u]New Content and Features:[/u][/h2] [h3]-The Martian moon Phobos is now visible in the Mars scenario. It provides a faint source of light at night.[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/af8522544a5b50d9236f72e95b76f02da9b0b007.gif[/img] [h3]-The player will now sleep on the ground when there is gravity and no sleeping bag or sleeping pod.[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/f94dc16a29b4ea907f3ce245c05ce75feb70c41a.gif[/img] [h3]-There will now be a starting survival container full of useful items on all scenarios.[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/3013521d7a91c732e72b46807d8322ba01748123.gif[/img] [h3]-Surface landscapes on the Moon and Mars scenarios are now significantly larger.[/h3] [img]{STEAM_CLAN_IMAGE}/35541579/b75c0ec7b17c3debd4f6ed258492d4c8a6cedf39.gif[/img] [h3]-Sleeping bags:[/h3] [list] [*] Sleeping bags will now be available as a starting item on surface maps. [*] Sleeping bags will allow the player to recover condition if deployed and used. [*] Sleeping bags can also be crafted by the player using cloth and thread. [*] Sleeping bags cannot be used during EVA. [*] Sleeping bags can be deployed and used inside stations. [/list] [img]{STEAM_CLAN_IMAGE}/35541579/37ecb6fc7acabae4c017004717879a4998e4673e.gif[/img] [h3][u]Bugfixes:[/u][/h3] -Dynamic colored meshes were not updating properly in the centrifuge module. -The centrifuge module interior meshes had some modelling errors. -Cargo containers on the deep space craft were not showing up on the EVA HUD overlay. -The procedural generation area of the Mars landscape was not sufficiently flat and was sometimes clipping through the landing pads. -Sleeping in a sleeping harness or sleeping bag could cause collision problems. -Some rocks on the moon and mars scenario were floating off the ground. -Placing items in the world at some locations were considered as invalid even though they should have been valid. -The player's cold breath had some lighting and display errors. -Stars' brightness were not updating correctly at night and/or when it was dark. -Hovering over a module when using the station menu was not always working properly. -Solved various problems by disabling player collision with moveable physics objects when there is gravity. [h3][u]Tweaks:[/u][/h3] -Slightly increased ambient lighting on Mars so it is easier to navigate when there is pitch black darkness. -The airlock port beacon antenna is now lit better. -Increased the brightness of the glow stick slightly. -Reduced power cell salvage time slightly. -Reduced the size of inventory item icon boxes. -The effect of inventory fullness on movement in all gravity modes will now be minimal unless the encumbrance threshold is reached. -Certain items that should not be used with gravity will not be constructable when there is gravity. (such as the sleeping harness which is replaced in functionality with the sleeping bag when there is gravity) -The sleeping harness cannot be crafted during EVA. -Slightly reduced jetpack fuel consumption. -Sleeping harnesses or sleeping bags will now be available in all scenarios to allow the player an early way to recover condition while sleeping. [h3][u]Other Improvements:[/u][/h3] -Improved moveable item interaction. Right clicking on an item will now lift it in front of the player. -Improved the transition from sun light to moon light at night for all scenarios. -Improved the tether line gun functionality so it is useable on surface levels. -Inventory items now have custom strings associated with construction and dismantling. -Improved construction menu visuals. -Improved landscape performance using more and better LOD settings. -Some visual improvements to space station window frames. -EVA locker hatches will now open only when the player is inside a station. -Inventory fullness will now effect tether line gun retraction speeds more realistically. -Put red marks on the tether line gun spinner to provide a visual cue of its functionality. -Implemented functionality that could prevent the player from falling through the landscape forever. -If a player ever fell through a landscape they will now return to the last safe location before falling. -Music will now play during procedural generation. -Steam stats and achievements version functionality. This is an internal feature that could be used in the future to reset achievements globally if that ever becomes necessary. -Created functionality to customize injuries when working on equipment and circumvent injuries when working on safe things such as sleeping bags. -Inventory item boxes now have colors reflecting condition. -Item condition is now visible in inventory item descriptions. -Deployable items will now display their deployed version in the inventory item description. -Deployment and dismantle sounds can now be customized per item. -Certain kinds of inventory items can now have their condition decay when they are used instead of being fully consumed(for example med kits which can be used multiple times) -Input mappings in the options menu will now be displayed alphabetically. -Some input mappings now have better descriptions. -Items can now be placed on slopes of hills and other slopes. Angle limit dot product is customizable per item to allow some items to not be placed on too steep of a slope. -Inventory item deployment mechanics. [h3][u]The things that it would be most helpful for testers to take a look at in this patch are:[/u][/h3] [list] [*] Do the larger Moon and Mars landscapes cause people any significant performance loss? [*] Is it possible to fall through the Mars or Moon landscapes? [*] Does saving and/or loading in any awkward/unusual situations cause any problems? [*] Is sleeping bag deployment sufficiently intuitive? [/list] Thank you for your patience while the experimental build is prepared for a general release.