A turn-based, tactical RPG with 30 character classes and 50+ hours of gameplay.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32571334/d2b3b8e31f0185ac9c6924d2b316f8285d17dcf9.png[/img]
- Added a new mercenary for hire in the tavern. The Battle Priest is a tough, well-armoured cleric able to cast several buffs and healing abilities.
- Dragon Hunter character model redone to be more detailed and appear more in-line with other dwarves in the game.
- Dwarf Ironguard character model redesigned.
- Treasure chests now always drop one of three new, high-value collectibles. The new collectibles are a large gold drop, a potion of destruction and a potion of invulnerability.
- Added a new tooltip that appears when the mouse hovers over a tile. This tooltip displays terrain effects, collectible details and a summary of enemy units with their hit points, action points, and counter attack details.
- Added a new party-member summary on the left side of the screen that displays each surviving party member’s hit points and a small icon to denote whether that unit can attack, move or perform any abilities this turn. Pressing any of these icons also focuses the camera on that character and makes him or her the actively selected character.
- Removed zero value items as rewards for completing a level. Instead, players will instead gain an additional 500 gold for completing the level if the random reward item has zero gold value.
- Scaled up the shop vendor screen to be easier to read.
- Fixed a bug where the wrong patrol level would be checked off as completed when patrol levels 5 or later were completed.
- Fixed a bug where characters would navigate off the screen if trying to move to certain tiles on patrol mission 10.
- Fixed a bug where unchecking the “persistent corpses” option would not cause corpses to be hidden automatically.
- Fixed a bug where the inventory stat screen incorrectly capped certain characters’ dodge and attack skills at 100.
- Fixed various minor bugs.
- Added some limits on the number of times several Steel Golem abilities can be used per battle for game balance reasons.