1.23 Small Fixes

Balrum

Balrum is an old-school, turn-based, open world RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. Grow your own crops, build your home, and craft your own custom items.

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11086693/217129d0d7c612426768d481e9908b222267d5a8.jpg[/img] Hello everyone! We hope all of you are having a nice summer. During the past months there were a few reported bugs which needed fixing. Thank you to everyone who sent us detailed bug reports! Fixes: -When an npc's talking panel had a lot of conversation options, scrolling trough them with the mouse wheel could caused problems. -In rare occasions when multiple containers were open and item divides were issued, ability selection could end up selecting the wrong slot. -The auto closing of multiple containers (when the player moved away from the containers) sometimes could cause a freeze. -The game now detects if the desktop resolution is really high and warns the player of the possible DPI scaling issues. -Minor character panel tooltip fixes. Gameplay: -Mana now regenerates every 4 turns instead of 5 turns. -Added graphical effects to some repair/build interactions. For translators: -The "after_release.xml" was modified. Feel free to send us bug reports via email. http://balconyteam.com/contact/ As always, thank you for your support and have a nice day! Yours, Balcony Team