Dog and Goblin is an auto-battler Roguelike deck-building strategy game where you assemble a mixed army to stand against humans. With nearly 150 units across 19 different types, build your ultimate army and conquer their castles!
Suddenly players number go up and you guys help me find a lot of bugs...
I just fix a few bugs mentioned most
Bug fixed:
[list]
[*] Enemy Shaman link bug leading to game stuck
[*] Night Elf Ranger keeps attacking until game ends
[*] multiple click with Cleric adds damage multiple times
[*] many consumables has wrong counter mechanism like Dragon Blood, Beer.
[*] Victory screen display
[*] delete coin usage stuck during turn
[*] Character screen cant unlock new chracters
[*] enemy queen doesnt return heart when dead
[*] Gallery panel changes card pool does take effect now
[*] Some enemies' skill description of retreating to backline was added
[*] Difficulty 4 stuck bug fixed. Change the decrecated design of diffciulty 4.
[*] Make 5 queen loss simpler and straight forward.
[*] 3 or more golems will only get 1 bigger golem bug fixed.
[/list]
New features:
[list]
[*] Now cards attack order is simpler: from left up corner to right bottom corner, instead of ordering by damage and turn damage dealt.
[*] Damage Panel now shows extra info about real damage after armor.
[/list]
Stats balance:
[list]
[*] PandaMonk, Lizard, Wheel, Bread and more stats balance
[*] Beer gain of Brewmaster is now temporary
[*] Duergar has a timer of 2
[*] Reaper's skill damage and Ballista's fort damage ignores armor
[*] 'Dragon Blood makes Dog become Wolf' now changes to 'Dragon Blood makes Lizard become Green Dragon', and 'Bear becomes Wood Elf Druid' is fixed.
[*] Silver Sword now add 1 counter and 1 damage per buff
[/list]
We'll keep up and make the game better. Welcome to Discord to chat :[url=https://discord.gg/3mdkDpurNn]https://discord.gg/3mdkDpurNn[/url]