1.2.3 Patch note

Kitchen Crisis

Kitchen Crisis is a culinary defense game. You are abducted by aliens and must satisfy their appetite. If you want to live to see another day, efficiently arrange your cooking appliances, upgrade your ingredients and tools! In order to survive, make wise decisions according to everchaning recipes.

Hello, this is Team Samoyed. This patch includes improvements on character-specific stage progress sharing requested in the previous patch, stage balance adjustments, and simulation AI enhancements. Characters can now progress through stages uniformly, but badge achievements will be noted separately. Additionally, AI improvements have been made to ensure clones do not take excessively long paths. [h2]Please note that due to balance adjustments in this update, ongoing stage progress data will be lost. We apologize for any inconvenience.[/h2] [h3]Stages[/h3] - Difficulty for stages 1-6 has been downgraded. - The terrain for stage 7 has been modified, and its difficulty has been increased. - The terrain for stage 17 has been modified, and its difficulty has been downgraded. - Difficulty for later waves in higher stages, including the Chaos stages, has been increased. - The penalty for Chaos Level 6 has been increased (Gold gain decreases by 20→30%.). - The penalty for Chaos Level 8 has been increased (Movement and cooking speed decrease by 20→30%). [h3]Features[/h3] - The operation logic of simulation has been changed. - While character-specific stage progress is shared, badge achievements are now applied separately. - Warning expressions have been improved to more easily identify bottlenecks per tool. - An option has been added to hide the upgrade UI, inspect the current situation, and then expand it again. [h3]Bug Fixes[/h3] - Fixed a bug where selection of recipes/items was not functioning correctly in resume situations. - Fixed a bug in the map editor where removing alien movement paths was not working properly. [h3]Improvements[/h3] - Improved the abnormal delay when moving to the title screen during stage play. [h3]Simulation Changes[/h3] - Previous: When starting to use a specific cooking appliances until completing the use and moving the prepared ingredients, other clones were not able to use that appliances. - New: Now, only during the actual cooking with the appliances are other clones unable to use it; otherwise, moving the cooking ingredients, etc., is possible. - Previous: To minimize idle time for clones, any immediate work available regardless of the distance was performed. - New: Efficiency is considered including the clone currently occupying the appliances, waiting to continue their own work after the clone has finished may be more effective, even if other immediate work is available. Thank you for playing our game and sending us your diverse feedback. If you encounter any bugs during gameplay, please send them to teamsamoyed@gmail.com. We will make every effort to fix reported bugs as quickly as possible.