Kitchen Crisis is a culinary defense game. You are abducted by aliens and must satisfy their appetite. If you want to live to see another day, efficiently arrange your cooking appliances, upgrade your ingredients and tools! In order to survive, make wise decisions according to everchaning recipes.
Hello from Team Samoyed.
After the release, we've taken your feedback into consideration to decide the direction of our patches. First off, we're planning changes to the AI, which was the most frequently pointed out issue. Our initial intention with the AI was to have characters cook with as little downtime as possible and, through path restrictions, allow players to control the cooking process and enjoy optimizing their strategy. However, this led to situations where, in the absence of a nearby available tool, the AI would opt for a tool farther away instead of waiting for the nearest one to become available, causing players to feel that the AI was making odd decisions.
To address this, we're preparing changes to the AI logic. However, completing all cooking processes through AI simulation means that simply using nearby tools doesn't fully address the gameplay issues, so improving this aspect will require a lot of effort and time. Despite the challenge, we will do our best to ensure that the AI does not engage in actions that players would perceive as strange.
Additionally, contrary to our intentions, many players felt fatigued by the individual stage progression for each character, so we've made it so that all characters share the same stage progression.
As for crashes occurring during play, while we've managed to fix a significant portion, crashes happening right after the game starts are rare cases related to Steam API integration, which might take some time to resolve. We will do our best to fix these issues as quickly as possible.
[h2]Please note that due to balance adjustments in this update, ongoing stage progress data will be lost. We apologize for any inconvenience.[/h2]
- Stage progression is now shared among all characters.
- Every selection and upgrade now comes with 1 free reroll by default.
- Stage badge achievement conditions have been modified. (Badge 1: Clear the stage with less than 50 health/Badge 2: Clear the stage with 50 to less than 100 health/Badge 3: Clear the stage with 100 health)
- Fryer upgrades now apply a buff effect even if an ingredient box is nearby.
[h2]Balance Adjustments[/h2]
[h3]Character[/h3]
- The maximum number of clones for Alpha Plus has been changed from 8 to 6.
- The cooking and movement speed of Alpha Plus has been changed from 20 to 10.
- The cooking and movement speed of Alpha Plus has been changed from 20 to 10.
- The satisfaction increase of the Hotel Chef has been changed from 5 to 10%.
[h3]Attributes[/h3]
- Foodie: Satisfaction from dishes increases by * 10(→15)% based on the food's difficulty.
- Advanced Serving Lv1,2: Serving speed increases by 5,10(→2.5,5)% (number of ingredient enhancements applied to that dish) *.
- Stock Clearing: Serving speed increases by 20%. Serving speed of each dish increases by 5 (→1)%(number of dishes stacked) *.
- VIP Lv1,2: Serving speed increases by 5,10(→2.5,5)% every time the same dish is served to the same guest.
- Tasting: Serving speed increases by 30(→20)%. Each time a dish is served, 2 nearby guests receive complimentary food with 20% of that dish's effect.
[h3]Appliance enhancement[/h3]
- Cutting board upgrade effect has been reduced by 20%p across all tiers.
- The buff range of pots has been reduced by 1 tile.
- Pot upgrade effects have been adjusted downwards across all tiers.
- Advanced Fryer's movement speed increase effect has been adjusted from 50→100%.
- The buff effect of flowerpot has been reduced by 30%p across all tiers.
- The cooldown for using portals has been reduced across all tiers.
- The effect of fans has been halved across all tiers.
[h3]Ingredient Enhancements[/h3]
- Sharing: Foods with the selected ingredient reduces satisfaction, while nearby guests share the effect. → The reduction in satisfaction has been decreased by 20%p across all tiers.
- Cud Chewing: Foods with the selected ingredient reduces satisfaction, while applying the food's effect twice. → Initial penalties have been eased, and end-game returns have been lowered.
- Make a Bunch: Foods with the selected ingredient increases the amount of food, while decreasing cooking speed. → Initial penalties have been eased.
- Full Serving: Foods with the selected ingredient will no longer have a serving range limit, while decreasing satisfaction. → Initial penalties have been eased, and end-game returns have been lowered.
- Quick Cooking: Cooking and movement speed while making food with the selected ingredient increases, while decreasing satisfaction. → The satisfaction reduction penalty has been eased, and the increase in cooking speed has been adjusted.
- Split Cooking: Foods with the selected ingredient increases the amount of food, while decreasing satisfaction. → Initial penalties have been eased.
- Limited availability: Foods with the selected ingredient increases satisfaction, while limiting the number of times you can serve each guest. → The number of servings has been increased across all tiers, and the increase in satiety has been reduced in the end game.
- Party: Foods with the selected ingredient decreases serving speed, while sharing the effect with nearby guests.→ Serving speed penalty has been decreased by 100%p across all tiers.
- Fine Dining: If a dish contains the selected ingredient, there is a certain chance that the amount of food is reduced by 1 serving upon completion, but nearby guests will share the effect. → The chance of quantity reduction has been adjusted downwards across all tiers.
[h3]Stages[/h3]
- The initial difficulty of stages after stage 10 has been generally lowered.
[h2]Upcoming Patch Notes[/h2]
Due to high demand for improvements in difficulty and probability fatigue, as well as convenience, we are preparing patches to address these issues. We will make every effort to implement the following changes as soon as possible.
- Improvement of AI simulation logic
- A feature to hide the upgrade UI to better understand the current status.
- Background mute functionality
- A timer and a feature to compare performance with the most recent results before layout adjustments in the "Check Cooking Progress" section.
- Shortcut keys for switching tools in the arrangement adjustment mode.
- A feature to select the starting recipes for gameplay
- An enhancement to the display of missing ingredients in dishes
- Improved guidance for tools causing bottlenecks
Thank you for playing our game and sending us your valuable feedback.
If you encounter any bugs during play, please feel free to report them to
teamsamoyed@gmail.com
We will make every effort to fix reported bugs as quickly as possible.