Good day!
Mostly balance in this patch, but also an increase in XP from encounters, and a color-coding for item rarity. It's a small change but it's pretty neat.
Lucian's offensive elemental skills were lagging behind, so they got a boost in general.
Eskandar's Crossbow Barrage was proving to be a tad on the strong side - now it is more in line with a skill that is still quite devastating to squishy or flying targets, but isn't an end-all-be-all one button push killer of all things like it was.
1.2.1
-Augments, Accessories, and Crafting materials are color-coded for rarity
-XP gains increased for many dungeon encounters
-Item color-coding improved in visual quality
-”Missile Storm” slightly lower damage
-”Crossbow Barrage” slightly lower damage
-Lucian’s “Spellblade” now grants +150 INT
-Recovery time from “Enchant: Fire/Ice/Lit” decreased
-Increased chance to apply Burning when buffed with “Enchant: Fire”
-Greatly increased Lucian’s chance to apply Burning, Chill, and Shock
-Increased Poison damage over time
-Giovany Super Mech AGI increased
-Azra AGI increased
-Rainbow Shell now gives stronger stats on armor but is no longer buyable
-More armor penetration effect added to counterweights, weight increase lower
-Gem fragments (non rainbow) now add 3 instead of 2 of their respective stat