BUG
- Deployed a fix to prevent wiping the save file in the event of corruption (could occur in power outage or similar). A Backup save file is now kept locally in the PlayerPrefs, which will be used in case the main file is corrupted. This should be quite robust, but won't help anyone already affected.
- Fixed a memory leak caused by a Unity allocation texture bug. This should help performance and reduce crashes when running the game long-term.
- Fixed a bug with boozookas getting stuck on endless mode.
- Fixed Mana Fang readout to display correctly.
- Fixed minion sprites getting rotated.
BALANCE
- Buffed Overseer damage +60%
- Buffed Mystic attack speed +30%, small base damage buff.
- Buffed Gathering's effect +250%.
- Buffed Banners effect +50%.
- Buffed Gobuchet damage +25%.
- Buffed Knight damage +50%.
- Buffed Heavy Weapons damage buff +66%.
- Buffed Hugger damage +20%.
- Buffed Blood golem damage +100%.
- Devil's buff from Cultist's increased +60%.
- Buffed Seepage Poison amount +100%.
- Entreat damage buff +33%.
- Buffed Insect damage +100%.
- Buffed Wizard Glass effect +33%
- Buffed Bonesley's Bones.
PERFORMANCE
- Improved performance when spamming many spells eg. chain lightning.
- Improved RAM usage slightly.
As always thanks for playing!! I really appreciate everyone who sent in bug reports and feedback. If you're having issues, please ping me on discord and I will do my best to help. Now that I think major bugs are done I hope to have NG+ coming within the next week or so.
If you're enjoying the game, please consider leaving a review! They help me immensely.
Cheers,
Adam (Travers DePorc)
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