1.06 Balance, Performance and Bug Patch

[h3]PERFORMANCE[/h3] -Enabled the GPU for some tasks, general sprite performance boost. -Some code optimizations. [h3]BALANCE[/h3] -Fireball base and skill damage small debuff. -Haunting skill damage debuff. -Goblin spice skill debuff. -Corrupted orb damage and mana multiplier debuff. -Magnify effect debuff. -Hugger damage (small) debuff. Hugger still strong. -Mana fang changed to leech 8% damage, is no longer affected by mana multiplier (thanks Gloose). -Poison Dagger damage buff. -Solitude buff. -Archdevil hugger damage buff buff. -Volcanoes now capped at 300. -Infestation amount debuff. [h3]BUG[/h3] -Bardsong can no longer be negative (as is proper), can no longer get softlocked from bards. -Fixed blood golem damage calculation in ratio section. -Infestation resets properly. -Fixed bug with the knight's charge modifier getting stuck. -Fixed a bug where units would keep spawning in some cases. -Volcano can't be exploited to cast without ruptures. -Reset skills confirmation button is way less annoying. [h3]QOL & OTHER[/h3] -Added 'new game' button to menu which appears after beating the game. -You can now hold down on skills to auto click them. -Increased the hitbox size on the MAX skills button. -Skill window no longer closes on reset skills, and now has effects! -New sprites for hugger, devil, archdevil and mana echoes skills. Thanks as always for playing! And particular thanks to everyone who reported bugs and issues. It's very helpful and I appreciate it a lot. I hoping the game will be delivering a much smoother experience moving forward. I'm currently working on some kind of new game+. Let me know what you'd like to see in it! -Adam