1.1.1 Update & Patch Changelist

[h2]This changelist also includes information from two preceeding minor updates as those were submitted under game version 1.1.0.[/h2] Patch 1.1.1 release notes: [list] [*]Fixed issue where Wyatt's Ritual Zone would not load, causing players to fall into the void. [*]Fixed issue where players would be trapped in a tunnel when dying in a certain spot of the game. [*]Fixed issue where when players die and return to the main menu, the game has a black overlay that will not disappear until restarting the game. [*]Fixed issue where certain gates lacked a proper collision volume, allowing players to walk through them. [*]Fixed broken achievement that wouldn't unlock. [*]Fixed issue where achievement sounds would continue to play even after being unlocked. [*]Improved all item's interactivity height radius. [*]Fixed issue where when players die before collecting Wyatt's Doll, the incorrect checkpoint is loaded. [*]Fixed issue where, in Instance 4, a certain area with a lighter was inaccessible due to an incorrect collision volume. [*]Fixed UI navigation editor outlines from appearing when using a controller. [*]Fixed: Clue not always showing up on Cassandra Noble padlock. [*]Fixed: Incorrect Inventory icon textures. [*]Fixed: Being able to climb up on some paint cans that show a hole in the map when looking out the window. [*]Fixed: Getting softlocked when pulling the ForestRit obstacle too far back and being killed by an Anomaly, causing the player to be unable to reach the obstacle's pulling position. [*]Replaced startup video with intro logos only as opposed to also including the trailer. [/list]