[h2]This changelist also includes information from two preceeding minor updates as those were submitted under game version 1.1.0.[/h2]
Patch 1.1.1 release notes:
[list]
[*]Fixed issue where Wyatt's Ritual Zone would not load, causing players to fall into the void.
[*]Fixed issue where players would be trapped in a tunnel when dying in a certain spot of the game.
[*]Fixed issue where when players die and return to the main menu, the game has a black overlay that will not disappear until restarting the game.
[*]Fixed issue where certain gates lacked a proper collision volume, allowing players to walk through them.
[*]Fixed broken achievement that wouldn't unlock.
[*]Fixed issue where achievement sounds would continue to play even after being unlocked.
[*]Improved all item's interactivity height radius.
[*]Fixed issue where when players die before collecting Wyatt's Doll, the incorrect checkpoint is loaded.
[*]Fixed issue where, in Instance 4, a certain area with a lighter was inaccessible due to an incorrect collision volume.
[*]Fixed UI navigation editor outlines from appearing when using a controller.
[*]Fixed: Clue not always showing up on Cassandra Noble padlock.
[*]Fixed: Incorrect Inventory icon textures.
[*]Fixed: Being able to climb up on some paint cans that show a hole in the map when looking out the window.
[*]Fixed: Getting softlocked when pulling the ForestRit obstacle too far back and being killed by an Anomaly, causing the player to be unable to reach the obstacle's pulling position.
[*]Replaced startup video with intro logos only as opposed to also including the trailer.
[/list]