WELCOME TO MARKETING CITY!" SuperSuperMarket! is a tycoon based on time and money management ! Build, sell, improve your shop and your character to stay in town...
[h2][b]New Features:[/b][/h2]
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[*] New Cocktails: Drinking Marktails now grants random effects in exchange for a small amount of money. Discover 15 unique and fun effects.
[*] Vending Machine: A Marktails vending machine has been added to the bar, allowing you to enjoy these drinks all day in exchange for money.
[*] Punch Box: A new anti-thief trap has been added. This box punches any thief who steps on it (with confetti included).
[*] New Achievements: 2 new achievements are now available to unlock!
[*] New NPC: The barmaid at the bar is now an interactable NPC.
[*] Stain Animations: Stains now have animations when they appear on the floor.
[*] New NPCs: 4 new characters will randomly appear around the city.
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[h2][b]Improvements:[/b][/h2]
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[*] Client Dispawn : Clients no longer despawn at 8 PM to prevent the bug where they would get stuck.
[*] Language Corrections: Spelling and grammar errors in French have been corrected.
[*] Increased Client Patience: Clients in need of help will now wait a bit longer.
[*] Patience at the Register: Clients at the register will wait slightly longer before getting upset.
[*] Basket Nerf: The basket upgrade now costs more starting from level 2 and only activates every other time a client spawns.
[*] NPC Dialogue: Many NPC dialogues have been shortened and simplified to be more concise and useful.
[*] Dancing Man Reaction: The dancing man will now thank you after making a purchase.
[*] Cash Register Indicator: Turning off the register now removes the cashier cost indicator to show that you’re no longer paying them.
[*] Shelf Restocking: Pressing "E" again while restocking shelves now allows you to exit the action.
[*] UI Optimization: Issues causing the user interface to stutter have been resolved.
[*] Smoother Interactions: Interactions with furniture are now smoother.
[*] Polishing: Some texts and animations have been polished for a better experience.
[*] Detection Zone: The detection zone of the furniture has been reduced.
[*] Reduced Fridge Breakdowns: The fridge now breaks down less often.
[*] Simplified Cash Handling: Taking money from the register is now easier.
[*] Validation Buttons: The validation buttons for shelf restocking are no longer squashed or distorted.
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[h2][b]Bug Fixes:[/b][/h2]
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[*] Clients Stuck at the Register: Fixed four issues that caused clients to get stuck at the register.
[*] Mission Bugs: Fixed a bug that prevented missions from being resumed or completed after reloading a game.
[*] Mission NPC: Fixed the mission NPC not displaying available missions.
[*] Fridge Repair: Fixed a bug that prevented the fridge from being repaired and no longer displayed the remaining time.
[*] Clients at 8 PM: Fixed an issue where clients needing help would despawn at 8 PM, making certain furniture inaccessible.
[*] Happiness Impact on Prices: Fixed a bug where happiness no longer affected product prices.
[*] Clients Leaving Through Walls: Fixed an issue where clients would exit the store through walls.
[*] Furniture Save Issue: Fixed an issue where the number of furniture items for the repairman and janitor wasn’t saving in the inventory.
[*] Dancing Man Crash: Fixed a crash caused by purchasing the dancing man’s radio.
[*] Client Despawning at 6 PM: Fixed an issue where clients would despawn at 6 PM.
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[u]This will surely be the last update adding content to the game! Correction updates will continue to arrive, however. Thanks for everything![/u]