1.0 is Finally Here

Siege the Day

Siege the Day is a tactical real-time combat castle builder game. Take control of your castle's defenses and fortifications. Engage in epic 1-on-1 battles! Build your ultimate castle and use catapults, cannons, magic spells, and dragons to wage war against other players.

Hey everyone! The time is finally here! We're kicking off the Steam Winter Sale with the final release of Siege the Day! Arm your catapults!!! We've got updates to visuals and aesthetics while others involve more technical aspects like balancing and bug fixes. [b]Visual Changes[/b] The Ui has now been redesigned. Some buttons are now grouped together while others have changed their positions for a better user experience. Options that are not essential to the gameplay can also now be removed through the settings menu. Since creating a perfect castle is not an easy task, we've made some updates to the Editing Mode. Shortcuts were added while others were removed. Descriptions have also been added for each item. Now, you can tell at a glance if your fortifications, weapons, or troops are taking damage with a color indicator. Non interactive icons have been moved to the right side of the screen. Each of the four different environments now look more unique in their overall atmosphere and color scheme. [b]Game Balance[/b] With the game being in Early Access, it gave us the chance to discover possible bugs and find balancing issues. We took suggestions and implemented them in the game. We revamped the entire battle system! We realized the old targeting system was based on dexterity and took away from the gameplay experience. So, we changed it to a much better one! This new battle system has a learning curve, so the more you play, the more familiar you will get with weapons and how they work. Through consistent feedback, we observed most players preferred the Troops' behavior to be automated rather than manually. This led to some AI changes with the Troops. Every unit now has a different purpose in battle. When we tweaked the behavior changes, we also rebalanced their health and damage of weapons and structures in the game. This also decreased the cooldown time of weapons, leading to fast paced battles and less empty time, especially when resources and weapons are scarce. The camera has also been adjusted and fixed. Ranked Mode now checks your level instead of Rank Points to match you with an opponent. [b]New Content[/b] - House of Mercenaries. This is a brand new barrack that allows you to hire mercenaries to come to your aid. - Grand Ballista was added to the weapons arsenal. -Wall extensions are now available! Extra armored pieces of wall stick on top of normal walls to keep your castle's points of interest out of view and protected. -Phase Events. These are random events that will happen during a phase change. Some are good, some are bad, and some are neutral. Whatever happens to you also happens to your opponent, too. -Added animated Wall Banners. Add them to walls and towers for decoration! -Photo Mode allows for you take better pictures of the castles you've built - Players can now fully customize the action buttons of the game in the way that is most comfortable for them. We hope you enjoy playing the game as much as we enjoyed creating it!