Hello everyone. We're about a week away from the release of Gearbits: Gear Angels and the next update, which adds three new playable characters and a new map for the wave battle mode.
[img]{STEAM_CLAN_IMAGE}/44362148/227a77d90f2489fbbc3191df7d865e487a6531bf.gif[/img]
For the new map, I was going for a more futuristic aesthetic than the base game. I've also taken a new direction with the map geometry. It's got a variety of large open areas and smaller corridors. I've also tried to add some variety, by having half the map be a sleak futuristic city, with the other half taking a more rugged, industrial look.
[img]{STEAM_CLAN_IMAGE}/44362148/caf03912f09c7e22cfe2d0e6d270fab6b1a28dc5.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44362148/8cf5d3496ce701a2432f90f5184fff2b3f2e503e.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44362148/4b290461a1d947489684f4c5a7be7363c0ed4a88.jpg[/img]
You'll get to try it out for yourself on the 26th, when the update launches, together with the free spin-off game.
https://store.steampowered.com/app/2804580/
While working on the update, I've made some changes and fixes to the game.
[list]
[*] Changed UI navigation. Cancelling out of some menus, can now be done with the east controller button, ESC or backspace.
[*] Fixed Geometry in the outpost map. Previously, the collision for the river was triggered on dry land, in some parts of the map.
[*] The shotcannon and shotgun pod are now hitscan weapons.
[*] Made changes to dialogue and punctuation.
[*] Fixed mission 12 health bars scaling incorrecly, on some resolutions.
[*] All lounge conversations are now available, after beating the final mission.
[/list]