Power Chord is a rock'n roguelite deck-building game. Assemble Earth's mightiest musicians, battle your way through legions of demons, discover new cards to enhance your instruments of destruction, and take back the city, one dive bar at a time.
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[b]Introducing Nix!!!![/b]
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- Nix is committed to exactly two things in life: never wearing a shirt again, and littering the battlefield with as many bombs as possible to set them off if things ever get boring.
[b]New Feature - Chronal Distortion Difficulty Levels![/b]
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- Was Valak the Crowned too easy? Did the Portal to Helmoth leave you wishing there were new ways for the demon hordes to destroy you?
Introducing Chronal Distortions! Twenty levels of increasing difficulty and battle modifiers to prove you’re the top band in the Midverse.
[b]Steam - Trading Cards[/b]
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- Steam Trading Cards, Backgrounds, Emoticons and Badges have been added!
[b]Balance[/b]
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- Roxy Cleaver Rebalance
- Roxy has been rebalanced to limit any recursion happening when spending and gaining Stone Charges
- Obsidian Chisel - Gain +1 Stone Charge for each hit done by either band
- Fossilize - Add 3 armor and distribute all Stone Charges as X additional armor to all allies
- Slate Armor - Add 5 armor to a single ally. +1 for each Stone Charge
- Beat Force - Starts with 2 hits instead of 1
- Impervious - Converts 10 Stone Charges to 1 Barrier Charge
- Cleaving Break - Deal 3 damage and add 1 Instability Charge to a single enemy. +1 Instability Charge for every 4 Stone Charges
- Stone Barrage - Deal 2 damage 1 times to a single enemy. +1 hit for every 2 Stone Charges up to +5 hits
- Stitch Rebalance
- Stitch has been rebalanced to put an emphasis on her ability to heal and gain Blood Charges
- Mend - Now one of Stitch’s two starting cards
- Augment - Moved to her third card slot and will be unlocked.
- Arterial Bite - Does direct Health Damage
- Aortic Spasm - Deal 5 Health Damage and consume 15 Blood Charges to stun a single enemy
- Regenerate - Renamed Regenerative Diffusion. Changed to apply 5 Regeneration Charges to a single ally or apply 2 Regeneration Charges when discarded
- Shadow' Kiss - Changed to add X Instability Charges to a single enemy. +1 for each Blood Charge up to 3
- Confusion Mist - Reduced cost from 1 to 0
- Support Circle - Reduced number of Drain Cards summoned from 3 to 2
- Blood Ritual - Reduced damage from 5 to 3
Kaarna Rebalance
- Storm Lash - Now applies Volume Charges instead of Power Charges
- Thunderstorm Stance - Deal 5 damage when an enemy hits this character's band the first time each turn
Additional Card Balance Changes
- X cost cards can no longer be made free by Sacrificial Dagger
Guitarist Cards
- Armageddons Chorus - Changed to deal 2 damage to enemy band and reduce the cost of all Guitar cards in hand to 0 for the rest of the battle
- Frenzied Strike - Cost increased from 1 to 2 and rarity changed from Common to Rare
- Rampage - Is now Unstable and summons a copy of itself to the discard pile when played
- Hype Machine - Changed to grant Volume Charges instead of Power Charges
- Inner Fury - Rarity changed from Common to Rare
Drummer Cards
- Big Hits - Rarity changed from Common to Rare
- Quickening Blow - Cost decreased from 2 to 1 and damage decreased from 5 to 4
- Demolition Wave - Draw every Attack card in the draw pile
- Shatter Cannon - Cost decreased from 3 to 2 and damage increased from 2 to 3
- Brittling - Cost decreased from 2 to 1
- Steel Eruption - Now Exhausts
- Scorn - Cost decreased from 3 to 2
- Intervention - No longer makes the card brought back cost 0
-Deus Ex Machina - No longer makes the cards brought back cost 0
Singer Cards
- Coronal Sacrifice - Cost decreased from 4 to 3
- Rain of Decay - Add 1 Instability Charge to enemy band. +1 Instability Charge each time this card is played
- Scrying - Tarot Charge reward decreased from 3 to 2 and now ExhaustsT
- Center Fate - Now draws anyone's cards
- Bad Omen - Now Exhausts
- Booster Pack - Changed to gain X Band Energy. +1 for every 5 Tarot Charges
Bassist Cards
- Thunderstrike - Rarity changed to Epic
- Chain Lightning - Deal 1 damage X times to random enemies and discard all cards in hand. +1 hit per card discarded
- Feedback Storm - Base hits increased from 0 to 3
- Arcing Symphony - Cost increased from 0 to 1
- Mass Purge - Cost decreased from 3 to 2
- Erratic Support - Power Charges increased from 2 to 3 and Armor from 3 to 5
- Redirect - Now converts Static Charges to Thorn Charges at a 1:1 ratio
- Concentrate Reactants - Now Exhausts
Team Gear
- Steel Cloak - Armor gain per turn increased from 1 to 2