Update Notes for build 1.0.2

Power Chord

Power Chord is a rock'n roguelite deck-building game. Assemble Earth's mightiest musicians, battle your way through legions of demons, discover new cards to enhance your instruments of destruction, and take back the city, one dive bar at a time.

1.0.2 =========================================================== Introducing HYDE!!!! ============================= - A prize fighter always at the center of attention, Hyde protects the band by being a target the demons have to hit. Using taunts that draw in hits that charge his Defiance levels, Hyde will keep your band free to attack while putting himself in the spotlight! Quality of Life improvements ============================= - Seeds are now visible on the Map and Options screens during your run. - Map is more responsive after completing a node. No more waiting for animations to finish. - Cutscenes - New map cutscenes will only come up once - Cutscenes are skippable on first play - Protective Ritual text updated to match that it lasts a single turn - Plan B gear has been renamed to Backup Plan to avoid people sending us screenshots of confirmation screens with unintended implications. - Curse text changed to "You can only play 3 cards this turn" from "You can only play 3 per turn" - Asher's unlock text is updated to specify that you need to draw with a card and not from gear - First run map has additional variety in the first 5 nodes. Balance ============ - Totems will let you play an extra card and now activate on every 4th card played. - Endless Ramparts and Inoculation have been temporarily removed from rewards as they're currently overpowered fun ruiners. - Ember's unlock challenge has been reduced from 30 Furnace Demons down to 10. - Asher Odd's unlock challenge has been reduced from Drawing 50 cards to 25. Bug Fixes ============ - Stitch can't lock things up by trying to Hide behind an ally when she's alone. If no allies are available for single target cards, default the target to self.