Take control of a mining operation run by moose. They mine and sell the gems. You need to decide where to spend the profits. Hire more miners and upgrade their gear. Buy new rails and minecarts to get deeper into the mine. The deeper you get the more valuable gems you will find.
Time for a quality of life update! The main things in this update is the sell button that let's you sell stuff and a moose selector that allows for some more advanced selection of the moose. There are a few other smaller additions included that have been requested by you and also some bug fixes so let's go through all the changes in this update.
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I'll start with the sell button which is a feature that has been requested a lot. The request for a sell button has often been coupled with a request for an undo option as well to undo accidental purchases of many grinders for example. I decided to focus on the sell button only in this update since I think it will solve the issue for most people and it is much quicker to implement than a full undo system. Implementing an undo feature would be a much more involved thing taking longer time which would mean other planned nice features and new content would have to wait or be discarded to make so let's start with this sell button and see if that can be enough for most cases.
To sell things you first select what you want to sell, for example some moose or some rail. Then the sell button will show in its tooltip how much you will get by selling it. You get back half the price of upgrades on the thing you are selling and the full price of the actual thing. So for example when selling moose, any upgrades would be refunded by half their cost and the cost of buying the moose will be refunded in full.
To reduce the accidental buys a bit I have added a confirmation dialog when trying to buy a lot of grinders, since the grinders seem to be the most common case of accidental buying. Please let me know if you buy something else in large numbers that are tedious to sell afterwards to undo, that would benefit of being protected by the new dialog. The dialog can be disabled completely in settings.
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The next exciting new feature is the moose selector. You find it in the new advanced gameplay control menu, where it is currently the only thing. You expect some more things to appear in that menu in the future.
In there, you can filter which moose you want to select by whether they are on the gem side or on the tree side, if they are in a group or not or a certain group. As well as filter how many you want to select by picking a maximum number to select and a percentage of the moose that fit the filter to select.
As a part of this I renamed the miners to moose when talked about in the general sense, and then they are called miners on the gem side and loggers on the tree side. You can now also see how many are on each side in the info panel that shows your company value and mining depth.
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Another thing added in this update that has been requested a lot is the ability to toggle crafters on or off. Or more specifically, I have added a fence that indicates that the gems and trees will not be picked up by the storage minecart when a crafter has been added on a tile. This fence can be toggled on or off, and when off the storage minecart will pickup gems or trees from that tile. The crafter will still be able to work when the fence is off if there are both gems and trees available. To unlock the toggling of fences you need to have the resource spillage upgrade unlocked.
Due to popular requests two new amounts for the upgrade amount selector has been added, 100 and 1000. So now you don't have to click a hundred times when you want to buy exactly 1000 moose.
I also made it so if you hold down shift with nothing selected the selection rectangle will prioritize moose over everything else if there are any moose in the rectangle. The shift button has been a hidden way of achieving sort of this behaviour already since it makes a selection additive, meaning if you have moose selected and hold down shift it will select additional moose instead of selecting something else. But now you don't have to find a moose to select first, just hold down shift and you will select only moose even if they are hiding under rail.
That was the main new additions in this update, there are a few other improvements and a bunch of bug fixes that you can read about in the full patch notes below. Thank you everyone that has come with suggestions for improvements for the game, and to everyone that has helped with bug fixes by sending me your save files.
Hope you'll like this update, I'll go start on the next one. The plan for the next larger update is to add an additional minecart or train in the base that moves sticks around to make it easier to balance the sticks and gems for wand crafting.
Additions/Improvements
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[*] Added a sell button
[*] Right click now deselects the current selection
[*] Info box when nothing is selected now shows miner count and logger count, i.e. how many moose are on the gem side and how many moose are on the tree side
[*] Miner(s) has been replaced with Moose in the UI text when it is refering to both miners and loggers. If I have missed to change it anywhere please let me know.
[*] Increased moose vision range when looking for gems/trees or unload points
[*] Added fences to indicate that the storage minecart won't pickup gems or trees from a tile after a crafter has been added
[*] Toggle fences upgrade now also allows toggling the new fences on or off to allow the storage minecart to pickup gems or trees from tiles with crafters
[*] Added 100, and 1000 to upgrade amount
[*] Moose will be prioritised on selection if holding down shift with nothing selected
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Bug fixes
[list]
[*] Fixed a few crash issues that happened sometimes when grinders were upgraded all the way to the left
[*] Fixed trees and gems overflowing the collection areas before the grinders on the very left grinder when grinders were unlocked all the way to left
[*] Fixed tooltips being rendered off screen for buttons on the right
[*] Fixed a bug causing moose to not take trees into account when calculating distance to minecarts
[*] Fixed storage minecart cart count cost in some cases where the storage minecart count upgrade had been reset
[*] Fixed a bug with loading some saves
[*] Fixed create control group button ending up in wrong positions after deleting a control group
[*] Fixed control group buttons background being too large
[*] Fixed simulation getting stuck after clearing or almost clearing available trees or gems
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