"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
0.80.32f
------- Adjustments -------
Corpse Explosion adjusted from a rare spell to a common spell, summon life cap adjusted from 75% to 80% , explosion range adjusted from 2.4/2.6/3m to 2.5/2.7/3m;
Unyielding/Guardian Staff Spirit, these two effects do not stack at all, and a description has been added to the encyclopaedia to describe the trait;
Blazing Dragon's Breath now also changes size depending on the radius of the effect, becoming more intuitive;
Summon Fusion's effects are less bright and no longer overexpose as easily;
The Intelligence of Self-Propelled Wizardry Book/Guardian Staff Spirit has been slightly increased, adjusted from 80% to 90% of attack range, and will now attack at a distance that reaches the range limit of the sub-spell group;
The Intelligence of the Self-Propelled Wizard Book has been slightly increased again, and now the public rotation casting attack distance will not cause it to fail to attack the object at all due to multiplying the distance factor, while re-teaching it to actively maintain public rotation distance to attack the object if there is an enemy within range of the public rotation;
Optimised some translations
------- fixes -------
Fix for not being able to recharge the staff under super fast movement
Fix bugs in friend leaderboard display and wrong ordering of nightmare mode leaderboards
Fixed the issue that there is no blood spraying process after boss death in some cases
Fixed the issue of monster shadow shifting
Fixed the issue that some monsters can't restore their movements after being frozen.
Fixed the issue that void creatures can trap stealth players.
Fixed the issue where dragging a spell with the left and right mouse buttons at the same time would cause the spell to become invisible in the backpack.
Fixes an issue where wands with augmentation still show a lot of squares after being dropped to the ground.
Fixed an issue where multiple wands with Arcane Barrier would fail to completely isolate damage after one of the wands ran out of MP.