0.70BIG UPDATE-The Knight Return

Refactor

Refactor is a hard-core tower defense game that combines modular building, route planning, and element composition.

A new final BOSS, the Knight, has been added to the battlefield, along with six new refactor turrets that will further enrich the commander's strategy! [img]{STEAM_CLAN_IMAGE}/40711475/9be2f66f9016b1c33662a481a94726733dec1592.gif[/img] The following is the 0.70 update list [h3]【New Content】[/h3] 1、6 new refactor turrets 1)One new refactor turret for each level: Chiller, Firer, Laser, Bombard, Miner, and Nuclear 2)The newly added turrets can be checked in "Battle Recipe" - "Custom" to participate in the battle 2、New BOSS 【Knight】:Noble knights have high health but usually fight alone, but beware of letting knights get their gear, as this will make them a real threat. 3、New enemy feature Invisible: Become invisible when there is no refactor turret nearby, greatly reducing all damage taken [h3]【Balance Change】[/h3] 1、Elite Enemy Change the name of Leader to Phantom, remove the damage reduction effect, and gain Invisibility instead 2、BOSS Fortress/Nest: Will no longer increase damage taken while summoning enemies 3、Refactor Turret Some refactor turret's skill effects have been simplified or adjusted 【Cannon】:Remove the effect of increasing crit while attacking a long-distance target 【Scatter】:Remove the "Start of battle" effect 【Mortar】:Add maximum splash damage of 500% 【Ultra】:Gain jumping bullet every certain number of attack 4、Element Skill 1)Remove: High Bomb, Center Base, Transform Bullet 2)Add: Strike Base: Increase basic attack for each shoot Range Bomb: Increase splash range for every 1 distance to the target Frost Bullet: Increase chill if the target has less frost progress 3)Adjust: Scatter Bullet: The attack decrease effect will no longer be triggered at the start of the battle Rapid Base: Increase basic fire rate instead Circle Base: The effect can be now trigger at the start of the battle Crit Bullet: It must be a crit hit while attacking a target with less health 5、Technology Most technical effects have been simplified or adjusted to make their effects easier to understand and use 6、Value Adjustment 1)Attributes bonus that increases with the number of elements:100%/175%/250%->100%/150%/200% 2)Basic splash damage: 35%->50% 3)Splash damage increases for every 1 splash: 10%->20% 4)Gain element skill chip waves: 20->25 5)The chip needed for unlocking the 5th element skill slot: 2->1 [h3]【Other Adjustment】[/h3] 1、The rule of the attribute Element no longer provide basic attribute but provide attribute which is the same as element skill or technology's 2、Bounty/Teleporter Bounty/Teleporter will be a separate tower type and no longer has element skills 3、Supply Truck The Endless Mode battle rule can no longer replicate the supply truck 4、Technology Technology selection no longer supports spending tokens to refresh, instead, you get 1 FREE refresh per selection [h3]【BUG Fixed】[/h3] 1、Fixed Rapidity may disappear in some cases 2、Fixed some UI issues