Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Hi all,
A small patch with [b]several bugfixes[/b] was published to the BETA branch (pre_release).
[b]Saves:[/b] To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.
[b]Mods:[/b] Please remove any mods you have before beginning a new save to ensure you can play without interference from an outdated mod.
[quote][h3]To find your saves on Steam for Manor Lords.[/h3]
[list]
[*] Press Win + E
[*] Paste %USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames into the search bar.
[/list][b]To try the BETA, please follow these steps:[/b]
[list]
[*] Open Steam
[*] Right-click on Manor Lords in your library
[*] Select Properties
[*] Go to the BETAS tab
[*] Enter the password: veryNiceBasket
[*] Choose "pre_release" from the "Beta participation" drop-down list
[*] Wait for the game to update the files (if nothing happens, restart the Steam client)
[*] Launch the game
[/list]All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental.[/quote]
[b]To discuss this, please join the official Discord server[/b] https://discord.gg/manorlords. You'll find a channel specifically for discussing the ongoing pre_release branch.
[hr][/hr]
[h1]Changelog Version 0.7.995 -> 0.7.999[/h1]
Gameplay & Balance:
-1 Malt now makes 2 Ale
Minor changes:
-Changed ox plowing directions to be even more historically accurate (from center, outside)
-[Experimental] The game hides the demolish button on the very last Hitching Post in the region in order to protect new players from game overing themselves by deleting the last hitching post and making the ox run away. I made the stables follow the same rules, so that if you have 10 stables and 1 hitching post, you may delete the hitching post, but if you have 1 stable, you can no longer delete it.
-Adjusted the description of the "Better deals" perk
Optimization:
-[Experimental] Dynamic foliage LODs: Tree detail will now vary on the camera angle additionally to being dependent on the distance to the camera.
Crashfixes:
-Fixed the game crashing when Baron clears a bandit camp
-Fixed the crash when booting the game while volumetric clouds setting is off in the ini file (Beta branch)
Bugfixes:
-Fixed Herders not collecting Wool from Sheep if the sheep move after the task is created and not move again due to the camera being far
-Fixed: Barter traders leave imported non-food goods in market stalls
-Fixed the "don't allow to delete last hitching post" safety check not working on stables or if you have multiple building tabs open at the same time
-Fixed: Reserve set in the Tavern for Ale distribution is not being respected
-Removed the extra 2 days between December and January which resulted from the day of the year counter starting at 0
-Fixed: Military equipment crafted by Artisans is not being transported to the Storehouse if the corresponding Workshop's Storage is full
-Fixed oxen not reaccommodating to another hitching post or stable if their current "home" hitching post gets demolished
-Fixed grass not disappearing after deleting and rebuilding a vegetable garden
Cosmetics:
-The irregularity of the vegetable field shape now scales with their size. This way they are no longer too wobbly as they get very large.
From our side this looks like a good candidate for the main branch, but I'll as usual wait for a confirmation from the community first.
Thanks for playing,
Greg
lead developer