0.7.3: Endless Journeys ready for testing!

Flotsam

The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.

[h1]0.7.3e1: Endless Journey[/h1] Hey Drifters, We've got a new update for you to test out; The Endless Journey! With the work done testing and tweaking the handcrafted maps over the last few patches, we've combined the procedural and handcrafted maps into one continuous experience. You can now move endlessly eastward moving along various handcrafted tiles. [h2]What's next?[/h2] With the addition of the endless map, we're moving forward with the features that build upon it. In the meantime, a Quality of Life: Housing update will add multi-drifter housing, as well as other small patches coming in 0.7.x. [b]This patch is still in development and can be tested on the experimental branch to give feedback.[/b] This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game: 1. Open Steam Library 2. Right click Flotsam 3. Select Properties 4. Go to tab 'Betas' at the top. 5. Select 'Experimental' in the drop-down. [h2]Changelog[/h2] [h3]Early Access 0.7.3e1: Endless Journey[/h3] [h3]Endless Journey[/h3] [list] [*] Implemented an endless map, where you can continuously move eastwards. This consists of multiple hand-crafted tiles put behind each other. [*] Created various map tiles and map starting tiles. [*] Removed the option to start in the handmade or procedural map, as these are no longer relevant. [/list] [h3]Landmarks[/h3] [list] [*] Added Shops landmarks: Electronics Store, Bike Shop, Book Shop. These have a low chance to appear in the Rural Ruins. [*] Added restaurant landmark, a Rural Ruins food landmark providing a smaller amount of food. [/list] [h3]Misc and Balancing[/h3] [list] [*] Various fixes and tweaks to landmarks. [*] Various variations for landmarks added. [*] Various small tweaks to the map. [*] Batteries storage 1.500 Eels -> 1.000 Eels. [/list]