0.6.4 QUICK PATCH

Eresys

Eresys is a co-op horror game inspired from the works of H.P. Lovecraft. Teamwork is a key as players take on the roles of four cultists and face the terrifying entities together. Dynamic AI mechanics and unique enemies, Eresys promises to deliver a thrilling and spine-chilling gaming experience.

[b]0.6.4 QUICK PATCH[/b] In this patch we added a compass to further improve navigation, made a few changes to the mansion, and lastly a few minor tweaks and fixes. [previewyoutube=8yejGu1oMi4;full][/previewyoutube] [b]MAP UPDATE[/b] -Added a compass to help with navigation, it's a simple tool that should aid players in finding their bearings We don't want to make it be another thing to worry about so the compass helps the players in a very seamless way: It's not a separate item, it is tied to the map item, which means its picked up/dropped along the map Holding the compass won't limit your carrying capacity, once an important item or a players head is picked up, the compass will hover over the map, so it frees your hand while still providing info -Added map icons to represent the cultists spawn area, so you can better orientate yourself at the start of a mission -Added map icons for the primordial temple and the primordial pit [b]MANSION TWEAKS[/b] -Added more assets in the basement and generally improved its layout and atmosphere -We have also added another ¨thing¨ in the basement -Changed how the candles required for the mansion side event work Since the mansion event update we added the ability to pickup important items with your left hand, so now when you interact with a candle you pick it up and have to place it manually on the ritual table, makes the event abit more immersive and coherent, instead of candles randomly teleporting. (other than this small adjustment, the event remains unchanged) -Fixed a potential bug regarding the creature in the mansion, once banished it wouldn't sync properly if players were very far away, and the creature could still be visible for some players when they finally got to the mansion -Fixed a minor visual error where the creature's shadow would remain visible for a few seconds after the banishing [b]OTHER[/b] -Adjustments to book glow intensity and responsiveness when looking towards a page -Additionally, the directional book glow now also considers the general height of the page, so players don't get confused to the whereabouts of a page that could be underground in a cave These tweaks should make the book feel abit more responsive, but keep in mind, the book glows when your camera is pointed in the ¨general area¨ of a page, you still need to explore, it's not supposed to guide you to the exact location! -Adjusted some creatures, the ai pathing when running away, to support even smaller tighter spaces -Added a delay between the growls SFX of some of the primordial monsters so they don't constantly growl -Small Tweaks to the cult guide buttons layout, to support future entries, change shouldnt be noticeable [b]FIXES[/b] -Fixed the animations of the creatures at the bottom of the primordial pit (as well as the item variant) now the animation loops properly -Fixed a visual bug where menus would overlap if you opened the in game customization menu while you had a settings menu open -Tweaks to primordial pit creatures audio attenuation, now its growls can be properly heard from the top part of the pit [b]REMINDER[/b] This update is now live, if for whatever reason the update doesn't show up, restart steam. And remember, for co-op sessions, all players must have the same game version! With this new patch, game version will be Eresys 0.6.4 [b]FUTURE CONTENT[/b] Working on the second map and the third ending of the first map