The entire underwater world will be hunting you. Find caves and dig tunnels to obtain valuable resources to upgrade your mech. Combine a vast array of weapons and create your unique build that will allow you to last as long as possible and unravel the mysteries of the ocean.
[h2]Hey Keepers![/h2]
Dive into the depths with our major Early Access release! Featuring significant bug fixes, new mech skills, and optimization improvements, this update ensures a smoother and more engaging gameplay experience. Here’s what’s included:
[b]Bug Fixes:
[/b]
[list]
[*] AutoRocketGun Reload Issue: Fixed a bug where the AutoRocketGun would fire only once and then enter an extended reload period.
[*] Extra Slot Purchase Button: Resolved an issue where the button to purchase additional auto-weapon slots remained visible after all slots were bought.
[*] Gamepad Relic Selection: Addressed a problem where the third relic option couldn't be selected using a gamepad.
[*] Enemy Spawning Issues: Fixed instances where enemies would spawn inside obstacles.
[*] Cursor Visibility with Gamepad: Corrected an issue where the cursor remained visible when a gamepad was connected.
[*] Bullet Obstruction: Fixed a bug where main weapon bullets would block laser actions.
[*] Gamepad Pause Function: Resolved an issue where the game wouldn't pause when the gamepad was disconnected.
[*] Hub Upgrade Limitation: Fixed a bug that allowed only the digger's cargo capacity upgrade to be purchased after the tutorial in the hub.
[*] Rocket Interaction: Corrected an issue where rockets couldn't pass through player-spawned turrets.
[*] Laser Interaction: Fixed a bug where lasers wouldn't pass through player-spawned turrets and shields.
[*] Boss Worm Hit Effect: Resolved an issue where the hit effect on the worm boss would disappear.
[*] Zombie Hit Effect: Fixed a bug where the hit effect on zombies persisted even after their death.
[*] Sniper Rifle Focus Arc: Corrected the display of the focus arc on the mech when picking up the sniper rifle.
[*] "Recommended" Label in Hub: Removed the "Recommended" label in the hub after all auto-slots were purchased.
[*] Rocket Decals: Fixed an issue where hit decals from rocket fire would disappear.
[*] Caustics Movement: Fixed the issue where caustics would flicker when the mech moved.
[/list]
[b]Improvements:
[/b]
[list]
[*] General Optimization: Improved performance to reduce significant lag during later waves and overall FPS drops.
[*] Tutorial Polishing: Enhanced the steps in the tutorial for a smoother experience.
[*] UI Optimization: Discord and Steam icons in pop-ups no longer overlap text.
[*] Screen Resolution Settings: Improved the user experience for adjusting screen resolution.
[*] Session Upgrade Descriptions: Improved UI to clearly display descriptions of purchased session upgrades.
[/list]
[b]New Features:
[/b][i]New Mech Skills:[/i]
[list]
[*] Acceleration: Speeds up the mech when activated.
[*] Rage: Increases damage dealt by the mech but also increases incoming damage.
[/list]
Get ready to dive deeper into the oceanic adventures and help us shape the future of Ocean Keeper by sharing your feedback and experiences. Your support is invaluable – purchase the Early Access version, write a review, and join our community on[url=https://discord.gg/vyKNJKeaKj] Discord[/url]!
[b]Happy exploring, and thank you for being part of our journey![/b]