0.6.0 Update - Early Access Changelog

Ocean Keeper

The entire underwater world will be hunting you. Find caves and dig tunnels to obtain valuable resources to upgrade your mech. Combine a vast array of weapons and create your unique build that will allow you to last as long as possible and unravel the mysteries of the ocean.

[h2]Hey Keepers![/h2] Dive into the depths with our major Early Access release! Featuring significant bug fixes, new mech skills, and optimization improvements, this update ensures a smoother and more engaging gameplay experience. Here’s what’s included: [b]Bug Fixes: [/b] [list] [*] AutoRocketGun Reload Issue: Fixed a bug where the AutoRocketGun would fire only once and then enter an extended reload period. [*] Extra Slot Purchase Button: Resolved an issue where the button to purchase additional auto-weapon slots remained visible after all slots were bought. [*] Gamepad Relic Selection: Addressed a problem where the third relic option couldn't be selected using a gamepad. [*] Enemy Spawning Issues: Fixed instances where enemies would spawn inside obstacles. [*] Cursor Visibility with Gamepad: Corrected an issue where the cursor remained visible when a gamepad was connected. [*] Bullet Obstruction: Fixed a bug where main weapon bullets would block laser actions. [*] Gamepad Pause Function: Resolved an issue where the game wouldn't pause when the gamepad was disconnected. [*] Hub Upgrade Limitation: Fixed a bug that allowed only the digger's cargo capacity upgrade to be purchased after the tutorial in the hub. [*] Rocket Interaction: Corrected an issue where rockets couldn't pass through player-spawned turrets. [*] Laser Interaction: Fixed a bug where lasers wouldn't pass through player-spawned turrets and shields. [*] Boss Worm Hit Effect: Resolved an issue where the hit effect on the worm boss would disappear. [*] Zombie Hit Effect: Fixed a bug where the hit effect on zombies persisted even after their death. [*] Sniper Rifle Focus Arc: Corrected the display of the focus arc on the mech when picking up the sniper rifle. [*] "Recommended" Label in Hub: Removed the "Recommended" label in the hub after all auto-slots were purchased. [*] Rocket Decals: Fixed an issue where hit decals from rocket fire would disappear. [*] Caustics Movement: Fixed the issue where caustics would flicker when the mech moved. [/list] [b]Improvements: [/b] [list] [*] General Optimization: Improved performance to reduce significant lag during later waves and overall FPS drops. [*] Tutorial Polishing: Enhanced the steps in the tutorial for a smoother experience. [*] UI Optimization: Discord and Steam icons in pop-ups no longer overlap text. [*] Screen Resolution Settings: Improved the user experience for adjusting screen resolution. [*] Session Upgrade Descriptions: Improved UI to clearly display descriptions of purchased session upgrades. [/list] [b]New Features: [/b][i]New Mech Skills:[/i] [list] [*] Acceleration: Speeds up the mech when activated. [*] Rage: Increases damage dealt by the mech but also increases incoming damage. [/list] Get ready to dive deeper into the oceanic adventures and help us shape the future of Ocean Keeper by sharing your feedback and experiences. Your support is invaluable – purchase the Early Access version, write a review, and join our community on[url=https://discord.gg/vyKNJKeaKj] Discord[/url]! [b]Happy exploring, and thank you for being part of our journey![/b]