This is another update that started as a small one and ended having a hefty amount of changes. Most of it is again doing the polishing pass on the Mandrillians and trying to reduce player frustration when playing as them. Also, Merry Christmas! [list] [*] Robot's cloak (from the VR player's perspective) now has an actual transparent shader instead of being a glowy blue hue [img]{STEAM_CLAN_IMAGE}/42158802/6e3f59bab3ac6d3f34bf4cacb9eef1eaa626cc45.png[/img] [*] Robot's cloak now has a subtle "distortion" effect instead of being fully invisible [*] Mandrillians no longer appear on the motion sensor when they use the sneaking walk [*] Mandrillians appear less often on the motion sensor when walking at normal speed (not sprinting) [*] Added a little dodge improvement for the Mandrillians that give a bit more flexibility to the dodging direction (taking the camera direction into account while looking forwards) [*] 3-point attack now holds for 3 seconds longer when charging it [*] When charging an attack while having less than 3 stamina points, the full charge will hold for a shorter time [*] Massive price reduction to Mandrillian upgrades: [*] Plasma Gun: from 400 to 300 [*] Healer: from 600 to 400 [*] Self-Destruct: from 750 to 500 [*] Armor: from 800 to 600 [*] Price multiplier match setting top value increased from 2x to 4x [*] After opening the elevator gate, if the Robot leaves the exit zone for longer than 10-15 seconds (it builds up), the gate will close, forcing the Robot to do the gate-opening minigame again. The timer won't go up if there are Mandrillians camping inside the elevator [*] Increased Mandrillian scent tracking lingering effect by 10 seconds [*] Decreased slow, medium and fast scent tracking recharge speed by 5 seconds each, making them a neat 25, 50, 75 seconds [*] Default weakpoint type is now "critical only" (damage dealt on the head/critically injured limbs deal 2x damage) instead of "critical + brain" (theres also a tiny hitbox around the eyes with its own HP that kills the Mandrillian if hit) [*] Fixed Mandrillians being more nimble at higher framerates. As a side-effect, Mandrillians are now like 0.01% more nimble [*] Fixed bug that was causing Mandrillian's armor to not be as effective as intended against armor piercing rounds [*] Fixed right hand pose for the Menu's Multitool not applying [*] Fixed Robot's gibs not applying the Defusal Unit skin [/list]