Hello! This one is a package of a lot of stuff I've been doing that deserves to be pushed to main. There's some bug fixing, and a lot of improvements for both Insectoids and Mandrillian Bots. I've also improved the ambient sounds for the main scene, and included a toggle to turn music on or off if you prefer a more tense atmosphere. Stay tuned! [list] [*] Fixed potentially game-breaking bugged rumble settings that would break some damage types if playing with a controller with no player 2 present [*] Fixed bugged logic regarding endgame split screen management and other endgame corner case situations [*] Both Mandrillian Bots and Insectoids will try to avoid fire and smoke clouds. Insectoids will do a terrible job at it. [*] Increased Insectoid hitbox size, they are now way easier to hit [*] After attacking a Mandrillian, Insectoids will be highlighted in a red light for 5 seconds (only visible to Mandrillians), making it easier to see where that bite came from if you're in pitch dark [*] Crossbow bolts now annihilate insectoids [*] Insectoids less prone to attack/dodge. You'll see them doing their little threat display more often, giving you time to deal with them if there's not too many surrounding you [*] Insectoids now hit slightly harder: getting swarmed is not a situation you want to end up in [*] Improved Insectoid behavior related to their tiny vents [*] Insectoids now appear on the Map Stations as tiny dots [*] Insectoids are now fat enough to trigger the final elevator's overweight alert [*] Insectoid now make a faint noise when walking while agitated (very quiet, but loud enough to notice there's an angry insectoid near you) [*] Insectoids can now jump across the holes in the walls at the Canteen and the Observation Chamber walls [*] Improved Mandrillian Bot aiming skills, especially in tight corners -this made them quite accurate, so I added a chance for them to actually fumble their attacks [*] Fixed Mandrillian Bots not behaving correctly when set on fire (they went to the vents and hesitated between healing powerups and never actually healed) [*] Fixed long standing bug with Mandrillian Bots that caused their attacks to not connect if the Robot was rubbing a wall [*] Drastically improved Mandrillian Bot behavior regarding vents -no longer will they insist on jumping up and down a specific vent while patrolling [*] Improved overall Mandrillian Bot navigation, making them be a little bit less predictable when chasing a Robot [*] Mandrillian Bots can now get overconfident and walk instead of run towards the Robot -they will quickly stop doing that as soon as they get hurt (they will also stop doing that as the match progresses and they get closer to losing) [*] Increased the chance of Mandrillian Bots to walk or sneak while patrolling, instead of them running 90% of the time [*] Mandrillians (both human and computer-controlled) no longer continuously grunt while on fire [*] Added actual ambient noises all over the main scene [*] Added a toggle for Music on/off at the Main Menu [*] Music is now a bit quieter than before [*] Flamethrower's sticky flames have been reworked: they can no longer be stacked infinitely if you keep firing at a specific point (there's now a small area where only a single damaging flame is allowed at a time) [*] To balance for this, individual sticky flames do 3x damage and last for a little bit longer; this should make them feel way more consistent [*] Flamethrower initial delay halved from 0.4 to 0.2 seconds [*] Mine blip now triggers between 5-8 seconds instead of 5-12 seconds [*] Added 1 extra meter to Mandrillian Aim Assist for the 3 point attack -this will keep increasing until morale improves [/list]