0.3.3.3 patch

Hrumka

A rogue-like battler on a match-3 board. Match gems to attack enemies, avoid damage and gather collectibles. Use your level-up upgrades to become stronger and try different play styles. Be careful though - enemies can also level up!

There are many more things that I want to fix, but I don't want to postpone sharing the bug fixes that I already have [list] [*] Problem with clicks not always registering should be fixed [*] Fixing minor interface issues [*] Teleport dodge now is properly connected when picked up [*] Fixed a glitch where if 2 enemies with reactive armor would bump into each other it would cause a fountain of never ending stream of gems to come out of them [*] Run log now has information about user input, abilities acquired and used by all entities and the tiles matched on the grid [*] Replays should be a bit more stable [*] Timer pauses on game over [*] Entering/exiting caves should be less prone to problems [*] Ability tooltip in Enemy cards now properly display the color of the ability [*] Improved points FX [*] Fixed a problem with hints in caves with non-square shape [*] The copy button in the log window shows when the log was copied [*] Entities inside caves can no longer consume gems that are not in the same cave [*] Added enemy ability "Hurtful" that increases their damage [*] Added common ability "Reactive camouflage" - change surrounding tiles when you receive damage [*] Moved the last tutorial message so that it does not interfere with the enemy information card [/list] There are some known problems regarding the tutorial, which I will address in future updates. Looking forward to adding more content.