A rogue-like battler on a match-3 board. Match gems to attack enemies, avoid damage and gather collectibles. Use your level-up upgrades to become stronger and try different play styles. Be careful though - enemies can also level up!
There are many more things that I want to fix, but I don't want to postpone sharing the bug fixes that I already have
[list]
[*] Problem with clicks not always registering should be fixed
[*] Fixing minor interface issues
[*] Teleport dodge now is properly connected when picked up
[*] Fixed a glitch where if 2 enemies with reactive armor would bump into each other it would cause a fountain of never ending stream of gems to come out of them
[*] Run log now has information about user input, abilities acquired and used by all entities and the tiles matched on the grid
[*] Replays should be a bit more stable
[*] Timer pauses on game over
[*] Entering/exiting caves should be less prone to problems
[*] Ability tooltip in Enemy cards now properly display the color of the ability
[*] Improved points FX
[*] Fixed a problem with hints in caves with non-square shape
[*] The copy button in the log window shows when the log was copied
[*] Entities inside caves can no longer consume gems that are not in the same cave
[*] Added enemy ability "Hurtful" that increases their damage
[*] Added common ability "Reactive camouflage" - change surrounding tiles when you receive damage
[*] Moved the last tutorial message so that it does not interfere with the enemy information card
[/list]
There are some known problems regarding the tutorial, which I will address in future updates. Looking forward to adding more content.