Time to Morp is a colony sim game in which you take care of playful creatures - Morps. Use their help to gather resources, grow crops, build and decorate a base, set up pipe networks, automate everything and explore the world to find new species and rare materials.
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[h3]Hello Interns![/h3]
With the [b]Double the Fun Update[/b] release, we got some awesome feedback from the community. The goal of this update was to speed up early game so players can get to more enjoyable aspects, like [b]automation [/b]and [b]Morps management[/b], more quickly. We reduced [b]Electron [/b]requirements overall, so players won’t need to run back and forth between [b]Electron Veins[/b] and [b]their base[/b] as much. We also moved [b]Gello [/b]requirements and production to later game to cut down standing around and waiting times. We’ve also increased mining speeds and improved production for early game Morps. Overall, the game should involve much less running around and be easier to get into! Check out the full list of changes here:
[h3]Researcher[/h3]
[list]
[*][b]Improved prices:[/b] bunch of unlocks no longer require [b]Electrons [/b]
[*][b]Elevator pipe [/b]unlocks along with the [b]Pump[/b] now
[*][b]Gello Cooker[/b] research unlock is now [b]cheaper[/b]
[*][b]Bowl [/b]no longer requires [b]Energy Cells[/b] to be unlocked
[*][b]Simple Sprinkler[/b] no longer requires [b]Gello [/b]to be unlocked
[*][b]Cooking Pot[/b] no longer requires [b]Water[/b] to be unlocked (requires [b]Pebbles [/b]instead)
[*]Unlocking second [b]Well [/b]is easier now
[*][b]Chest [/b]no longer requires [b]Batteries[/b] to be unlocked
[*][b]Gello Cooker[/b] research now requires [b]Protons [/b]instead of [b]Electrons[/b]
[*][b]Extractor [/b]is cheaper to unlock now
[*][b]Dispenser[/b] is cheaper to unlock now
[*][b]Seeder [/b]requires less [b]Leafs [/b]to be unlocked
[*][b]Well [/b]no longer requires [b]Electrons [/b]to be unlocked
[*]First [b]Emotes [/b]are easier to unlock now
[/list]
[h3]Morps[/h3]
[list]
[*][b]Young Red Morps[/b] and [b]Red Morps[/b] produce more resources now
[*][b]Blue Morps[/b] and [b]Better Blue Morps[/b] produce more [b]Protons[/b] now
[*][b]Young Red Morps[/b] and [b]Blue Morps[/b] require less [b]Sugar [/b]to evolve
[*][b]Tech Morps[/b] eat[b] Energy Cells[/b] now [b](check your Areas with them!)[/b]
[*][b]Pink Morps[/b] eat [b]Tech Points[/b] now [b](check your Areas with them!)[/b]
[/list]
[h3]Extractor Levels[/h3]
[list]
[*]Level 1 is [b]cheaper [/b]to unlock and no longer requires [b]Gello[/b]
[*]Level 2 is [b]cheaper [/b]to unlock and no longer requires [b]Knowledge Points[/b]
[*]Level 3 is [b]cheaper [/b]to unlock
[/list]
[h3]Questing[/h3]
[list]
[*]Reorganized [b]quests [/b]to start with [b]automation [/b]sooner
[/list]
[h3]Other[/h3]
[list]
[*][b]Social Quest[/b] "Bring me Fruits" requires 1 entity instead of 5 now
[*][b]Speed [/b]of [b]manual gathering[/b] was reduced (Morp production was improved instead)
[*]Collecting resources from [b]Chests [/b]is [b]4 times faster[/b] now
[*][b]Gathering speed[/b] of [b]logs[/b] is [b]2 times faster[/b] now
[*][b]Gathering speed[/b] for other resources is now adjusted to have similar numbers
[*][b]Gathering speed[/b] of [b]farming Crops[/b] is [b]2 times faster[/b] now
[*]Pick-up speed of [b]Extractor [/b]is [b]2 times faster[/b] now
[*][b]Well [/b]no longer requires [b]Electrons [/b]to be build
[*][b]Well [/b]generates water supply [b]2 times faster[/b] now, gathering speed for water from [b]Well [/b]is doubled too
[*][b]Proton Deposits[/b] store [b]3 times more[/b] resources now
[*][b]Proton Deposits[/b] are [b]doubled[/b] at starting location
[*][b]Rocks[/b] now contain less [b]Pebbles [/b]inside
[*]Storage size of [b]Big Simple Chest[/b] is doubled now
[*][b]Chest [/b]no longer costs [b]Batteries [/b]to build
[*]Production speed of [b]Gello Cookers[/b] is doubled
[*]Crafting of [b]Uprooter and Terraforming Gadgets:[/b] prices are halved, output amount of gadgets [b]doubled[/b]
[*][b]Social Quests[/b] for [b]Engineer [/b]and [b]Mechanic [/b]are faster to get now
[*]Reduced the amount of [b]Electrons [/b]needed to build a bunch of different [b]Tech[/b]
[*]Added [b]FOV [/b]slider in options
[*]Building price for [b]Farming Plot[/b] is decreased now
[*][b]Chests [/b]can store [b]Seeds [/b]now
[*]Changed logic for [b]Bowls[/b]: [b]Simple Pumps[/b] now only count resources in [b]Bowls [/b]and no longer count resources in the rest of the [b]Area[/b]
[*][b]Elevator pipe[/b] is cheaper to build now
[*]Improved descriptions for some [b]Tech[/b]
[*]Improved [b]Morp-Wiki[/b] descriptions for [b]Blue Morps[/b]
[*]Added [b]new quest[/b] to build a [b]Pump[/b]
[*]Reduced [b]Proton[/b] requirements for [b]Tech[/b]
[*]It's no longer required to build [b]stairs [/b]for the [b]quest[/b]
[/list]
[h3]Fixes[/h3]
[list]
[*]Fixed [b]emote [/b]sounds in [b]co-op[/b]
[*]Fixed mask for some [b]logs [/b]that didn't work properly (only affects [b]new save files[/b], old safe files are safe to play still)
[*][b]Water Stove[/b] works properly now when placed near multiple grids
[*][b]Soap Bubbles[/b] now properly affect other players
[*][b]Soap Bubbles[/b] now show actions above the [b]action bar[/b]
[*][b]Seeder [/b]sounds in co-op are now fixed
[*]Fixed [b]position [/b]for picked [b]entities [/b]in [b]co-op[/b]
[*][b]Landing [/b]for [b]thrown entities[/b] should work properly now[b]in co-op[/b]
[*]Fixed an issue where the [b]right mouse button[/b] wouldn't work with [b]action bar[/b] while the player is in [b]building mode[/b]
[*]After building [b]pump[/b], it now properly switches to building [b]pipe[/b]
[*]Morp [b]sounds [/b]are no longer playing [b]endlessly [/b]in [b]co-op[/b]
[*]Toys: [b]playing ball[/b] works properly in [b]co-op[/b] now
[*]Player [b]skin icons[/b] and [b]colors [/b]are fixed now for [b]farmer skins[/b]
[*][b]Lost and Found[/b] chest can store [b]seeds [/b]now
[*][b]Pipes [/b]no longer [b]duplicate [/b]in [b]co-op[/b]
[*]Feeding [b]Morp [/b]after completing [b]Social Quest[/b] should no longer break it
[*]Replaced [b]red error [/b]with [b]orange warning [/b]on Chests
[*][b]Error [/b]icon will now appear above [b]Simple Chests[/b] if it is placed outside [b]area[/b]
[/list]
[h2]Join our Socials[/h2]
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