【重大更新】新角色!新关卡!新饰品!大的要来了!

Hello dear players! It has been a month since the release of "Song of Death" and our first incremental update is ready. What have we updated first? Previously, there was only black stockings in the game, which led to some feedback from players. So, the first thing we've done in this update is to introduce a new character type: a loli character with white stocking. [b]New Character: [/b] Zhang Qiying / Zhang Qiying [Awakened] Passive Skill: Every 3 hits with a weapon increase its base damage by 1, lasting for 6 seconds. (This effect can trigger at most once every 0.1 seconds.) [b]New Level: Hanzhong[/b] New Bosses: Zhang Jiao / Yu Ji / Zuo Ci / Zhang Lu This update also includes a new map and new bosses, offering a fresh experience with new scenery and dialogue. [b]Damage Statistics[/b] As mentioned by Lao Ju, damage statistics are in the works to help you evaluate top-performing weapons. [b]Revamped Accessories[/b] We've made significant changes to many old accessories that players were unhappy with, revamping some playstyles. For example, the dodge build, previously considered a joke, has been enhanced. With just one accessory, you can now achieve a dodge rate of around 100%, and with accessories that deal counterattack damage upon dodging, you can create a truly idle playstyle! Modified Accessories: Imperial Seal: Damage to Bosses +30% -> Damage to Bosses +50%. Husky: Counterattack damage +25 -> Counterattack damage +60. Blocking reduces counterattack damage by 10, stackable, lasting 3 seconds. Orange Cat: Defense +5 -> When taking damage, defense +3, stackable, lasting 6 seconds. Kagemi: Dodge rate +25% -> When taking damage, dodge rate +10%, stackable, lasting 6 seconds. Finger Guard: Attack speed -20%. On crit, stamina +1 -> On crit, stamina +1. Blue Rose: Weapon damage +500% when only one weapon is equipped -> Weapon damage +100% and weapon attack speed +200% when only one weapon is equipped. Spider Lily: All blocks count as counterattacks if equipped weapons are of different types -> All blocks count as counterattacks. Wilderness Charm: Crit rate for talisman-type weapons +50%, crit rate for other weapons -20% -> Crit damage for talisman-type weapons +100%, crit damage for other weapons -40%. Plume Feather: Successful dodges cause counterattack damage. Blocking or counterattacking doesn’t trigger counterattack damage -> Successful dodges cause counterattack damage. Army Order: Effect range reduced by 80%. Weapons that hit without penetration or chaining have a 10% chance to instantly cool down -> Weapons that hit without penetration or chaining have a 10% chance to instantly cool down. Kickball: Weapon cannot penetrate and can only attack once. When a weapon chains, it has a 10% chance to instantly cool down -> Weapon cannot penetrate. When a weapon chains, it has a 10% chance to instantly cool down. ZitherZither: Weapon cannot chain and can only attack once. When a weapon penetrates, it has a 10% chance to instantly cool down -> Weapon cannot chain. When a weapon penetrates, it has a 10% chance to instantly cool down. Moonlit Beauty: 50% chance to instantly cool down a random weapon when a block fails -> 50% chance to instantly cool down a random weapon when taking damage. Hetian Jade Pendant: Counterattack damage -100%, counterattacks increase weapon damage by 50% for 6 seconds -> Counterattack damage -100%, counterattacks instantly cool down a random weapon in the equipment slot. Hidden Contraption: When all weapons in the equipment slot are of the same type, dodge rate +25% -> Dodge rate +80%. Successful dodges reduce dodge rate by 20% for 3 seconds. Second Salamander: When all weapons in the equipment slot are of different types, damage reduction +25% -> Each weapon type in the equipment slot increases damage reduction by 10%. Spring Onion: When all weapons in the equipment slot are of different rarities, crit damage +100% -> Each weapon rarity in the equipment slot increases crit damage by 50%. Golden Apple: Stamina recovery per round -8, block stamina recovery +2 -> Stamina recovery +2 on counterattack or block. Dog Muzzle: Vitality recovery per round -4, block vitality recovery +1 -> Vitality recovery +2 on counterattack or block. Ham Hock: Stamina recovery per round +10, stamina recovery -1 on attack -> Attack speed of utensil-type weapons +60%. Curious Coin: Consumes 20% of current vitality per round, each point of vitality increases effect range by 1% -> Effect range +50%, losing 5 stamina reduces effect range by 3%. [b]New Accessories[/b] We've also introduced some new accessories, so feel free to explore their effects in the game! We have more ideas, such as an endless mode, which we want to make endlessly replayable and engaging with more possibilities. Of course, more new accessories will be added to enrich the playstyles! However, these features might require more effort in future versions. We will continue to update, so stay tuned!