A Sharp

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Six Ages: Ride Like the Wind

Six Ages: Ride Like the Wind

Life between myths. Lead your clan into legend or obscurity. Plan ahead as you read this challenging storybook strategy game, immersing you in the land of old gods and magic also seen in King of Dragon Pass.

Six Ages 2: Lights Going Out

Six Ages 2: Lights Going Out

Life after myths. Death, disaster, despair. A standalone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.