Threaded Dungeons

Gloomy dungeon crawler with turn-based, party-based, permadeath combat. Discover truths and treasures in a long-since-doomed world. Customize your party to fit your playstyle. Grapple with grief and mortality. Explore, despair, overcome.

Threaded Dungeons is an unforgiving party-based dungeon crawler with turn-based, permadeath combat. Explore, despair, overcome. Earnestly solo-developed.

Key features

  • Discovery

    • Discover truths and treasures of a bygone world. Learn of those who came before and those who still survive. Scour perilous dungeons in search of powerful items and equipment.

  • Classes

    • Fill out your party of up to four adventurers from a pool of at least eight classes. Each class is unique with their own specialties and possibilities for customization. Learn more about each class as they grow in power and fill out their memoirs.

  • Combat

    • With a vast array of strategies, compositions, and customization options at your disposal, overcome unforgiving combat against monsters of all kinds. Cultivate your party's synergies and bolster them with powerful equipment to turn the tide in your favor. None can escape death's cold embrace as every action is auto-saved.

  • Resources

    • Items are scarce, yet essential. Provisions help with surviving the harsh environments and recovering from combat. Natural resources allow the adventurers to create more provisions or upgrade equipment. Mindful usage and observant exploration are key.

The world of Threaded Dungeons

The lands where Threaded Dungeons takes place have been struck by a divine event which shook the very foundations of the world. This Unravelling saw the heavens tear open and let the elemental gods loose on the realm of mortals.

An eon later, two distinct factions have taken form: The Clergy and The Dwellers. Both labor exhaustively to see these destructive gods returned to the heavens and close the tear to prevent their return. The lands are beset by beings of lesser elemental divinity. These beings, dubbed conduits, possess immense power and are sought after by both factions.

Enter the adventurers. These are unallied persons who through great struggle manage to survive in these torn lands. They regularly get hired by both The Clergy and The Dwellers to fulfill various contracts, such as culling the myriad of aggressive species littering the lands, or clearing out old ruins and dungeons for valuable items used in their great work.

Resources are scarce and competition for them fierce. The hostile lands are ruthless and the dungeons that exist within even more so. There is no way but forward - ever unto the next sunrise. Adventurers, protect your Threads of life, or find yourselves drift away into the endless ocean of death.