Thieves Of Dingirra

In this strategy/RPG game, assume the role of the Master Thief, establish a Thieves Guild in Dingirra, recruit NPCs, grow in power, delve into your companions' pasts, and maybe even develop romantic relationships with them. All while aiming to fully conquer the town of Dingirra.

Thieves of Dingirra is a story-based fantasy simulation / strategy game set in the world of Aravorn, precisely in the town of Dingirra (already seen in previous titles like Seasons Of The Wolf).

In the story you'll take the role of the "Master Thief". A mysterious masked figure recruit this foreigner that excel in thievery and stealth skills, and gives them an important task: to establish a Thieves Guild in Dingirra. To do that, the mysterious figure offers a starting amount of money and recruits.

You now have the task of establishing this guild, first by ensuring a steady income, then by becoming the dominant underworld power in each of Dingirra's quarters. In the beginning of the game, four fifths of the city are controlled by the Four Families, the fifth is more or less public and under the Grand Mogul's protection. As your organization grows in size and influence, the four families may seek your services. However, your ultimate objective is to defeat them all and fully conquer the town of Dingirra.

To aid you in your quest, you can count on:

Abu, the Fence – a charming and cunning human who works as a fence for the Master Thief. He poses as a humble merchant, but he deals in illicit goods and knows how to evade the law. In the city of Dingirra, where everyone has a shady side, Abu fits right in. But behind his smile, he conceals a grim secret from his past that may explain his choices...


Halima, the Mistress of the Pits – a stunning and graceful woman with raven hair and emerald eyes. She wears tight black leather armor and carries a whip. She used to be a slave of Rafik, but now she is training and managing the arena slaves. She has a noble bloodline, but no one knows why she chose this brutal profession. Maybe she enjoys the thrill of cracking her whip too much...


Ghamal, the Toolsmith – a handsome, quite muscular man in his late twenties, with dark blond hair and bright blue eyes. He supplies the thieves' guild with the tools they need to break into places and steal things. He is a nice and diligent person, but he has a grudge against Labwa because of something that happened during the slave uprising years ago.


Yasemin, the Tavernkeeper – a gorgeous and curvy woman in her thirties. She runs the "Traveler's Delight", a place where you can drink, gamble, and find company. She also knows everything that goes on in Dingirra, and she can help you with information and quests. But don't be fooled by her sweet appearance, Yasemin is a ruthless manipulator who can blackmail anyone she wants.


Di'Aab, the proud warrior - who rose from slavery to become one of the Arena's champions. He has a close bond with Labwa, his childhood friend. He takes pride in his heritage and appearance, and he despises Halima and others who enslave his people in Dingirra. He is stern and aloof, but he will be faithful to those who earn his trust.


Labwa, the rebel - she might come across as frivolous, rebel and flirty, but everyone who underestimated her ended up dead. She can sneak or fight her way out of any situation, and she was unbeatable in the arena with Chalassa, her former lover. She shares a slave origin with Di'Aab, her longtime friend.