A band of cultists threaten to unleash an ancient god on your town. In this rogue-lite strategy game, plan your loadout and methods to discreetly murder them before the stroke of midnight. Drop bells, set bear traps, slice & dice your way to absolution before time runs out.
Combining systems driven strategy with deckbuilding, roguelite and narrative elements, the game presents a characterful indie reading of games like Deathloop, Hitman and Griftlands.
In this experience, players will have access to around 30-60 minutes of gameplay, taking in 4 locations, 3 cultists and some examples of deckbuilding strategy.
This includes the game of 'Parlance', a card game which comprises the principle mechanics of the game.
Players will have to balance points management, choices and strategic thought.